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sievaxx.bsky.social
sievaxx
@sievaxx.bsky.social
🏳️‍⚧️| 22 | they/them | i do things at @moonwiremedia
this is like something that sony would do for their regular audio hardware. i wonder if they realised no one was gonna buy it as a regular sony branded product so they’re making it playstation
September 24, 2025 at 9:37 PM
anyway who wants to see my awesome transgender hips and ass
September 24, 2025 at 9:19 PM
to be fair i should really wear more of my wardrobe besides like two outfits. whenever i go outside for something more then shopping i usually wear this which has the opposite problem as above, the hoodie is too large for me
September 24, 2025 at 9:03 PM
i have some ideas of things to do in the future there if i can
i dont think my sonas design would work well as a suit or partial or that i’d like any art style it could be irl, so im concocting an idea of making.. furry dr kel partial for my (current wip) kel jacket replica
August 9, 2025 at 6:28 PM
not a real animation i was just seeing if i could make it work (it work)
August 6, 2025 at 7:43 AM
August 6, 2025 at 7:38 AM
pretty nice yeah, although i don’t have to do anything specific to get most of these changes myself in godot, they kinda already happen in godots base scene shader that gdshaders run on top of
July 31, 2025 at 2:20 PM
i think i'll have to write my own material class that combines the shader code together to make these shaders, instead of having an uber character shader with toggles. would help simplify the multiple passes that need to share the same data, and write descriptions for variables too
July 30, 2025 at 8:37 PM
July 30, 2025 at 7:29 PM
disabled the head cuz i left the eyerefracts shader in a fucked up state
July 30, 2025 at 7:29 PM
i've done everything i can to copy tf2's char shading logic. the rimlight was the only major roadblock i had to solve in a stupid way. i keep seeing bits in the test maps that shock me i got so close to the main vibe of tf2 even though its not. only thing left is recreating EyesRefract and GOD🤪
July 30, 2025 at 6:53 PM
meant to say ALL colours, the regular lightwarp is already sorta warm to cool (light gray highlights, to red terminator, to purple shadows), but it obviously doesn't look warm to cool for every situation.
My above work only uses the albedo, so coloured lighting should still be coloured
July 30, 2025 at 6:25 PM
bonus effect from testing, just swapping out the lightwarp can make some really cool visuals (this is just 2 axis, so Barla06)
July 30, 2025 at 6:18 PM
i feel like this is what valve wanted to do with tf2's aesthetic, making colours follow a "warm-to-cool" shading, but didn't over performance constraints. godot's base scene shader is like 20x as costly to tf2's character shader so i don't think that matters anymore
July 30, 2025 at 6:18 PM
>:(
July 25, 2025 at 10:49 AM