sievaxx
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sievaxx.bsky.social
sievaxx
@sievaxx.bsky.social
🏳️‍⚧️| 22 | they/them | i do things at @moonwiremedia
made myself a motivational gif
September 30, 2025 at 9:59 PM
oh yeah i’ve been doing diy hrt injections for like. 2 months now too
September 24, 2025 at 9:06 PM
to be fair i should really wear more of my wardrobe besides like two outfits. whenever i go outside for something more then shopping i usually wear this which has the opposite problem as above, the hoodie is too large for me
September 24, 2025 at 9:03 PM
i bought this jacket last year that’s kinda too small but i think i should wear it more. just every time i see it on me i go “leon s kennedy” even though its the wrong kind and color
September 24, 2025 at 8:58 PM
August 6, 2025 at 7:38 AM
forcing godot to look a little like sfm cuz my tf2 shaders funny #godot #tf2
August 6, 2025 at 7:38 AM
call me a WM1A/Z walkman the way i
August 3, 2025 at 7:33 PM
July 30, 2025 at 7:29 PM
disabled the head cuz i left the eyerefracts shader in a fucked up state
July 30, 2025 at 7:29 PM
i've done everything i can to copy tf2's char shading logic. the rimlight was the only major roadblock i had to solve in a stupid way. i keep seeing bits in the test maps that shock me i got so close to the main vibe of tf2 even though its not. only thing left is recreating EyesRefract and GOD🤪
July 30, 2025 at 6:53 PM
bonus effect from testing, just swapping out the lightwarp can make some really cool visuals (this is just 2 axis, so Barla06)
July 30, 2025 at 6:18 PM
i've been up to some more tf2-style shader shenanigans
valves papers at the time mentioned using a view dependent term for the lightwarp texture too (Barla06), as well as hue-shifting the lightwarp based on the albedo. i made a 3d lightwarp texture that does both of these and holy moly #godot #tf2
July 30, 2025 at 6:18 PM
trying to call thief 4 "thi4f" could've been solved like this
June 29, 2025 at 9:46 PM
we're hitting levels of yearning never before thought possible
May 20, 2025 at 2:14 AM
"overbrightening" is a important effect for the ps1 look i feel, that a lot of people miss out on sadly. it adds a lot for the artistic control of a scene...
April 27, 2025 at 11:20 PM
at 16:50 your math for vertex colors is wrong if being accurate to the ps1. Since your shader has a texture, textured shaded primitives on the ps1 actually use a SCREEN mix with vertex colors, not a multiply. vcols range from [0.0, 2.0] in this mode.
April 27, 2025 at 11:20 PM
April 25, 2025 at 9:35 PM
March 30, 2025 at 10:58 PM
March 30, 2025 at 9:44 PM
March 30, 2025 at 9:42 PM
made a stupid gif for a game i don't even play
January 3, 2025 at 2:02 PM
December 29, 2024 at 2:11 PM
i didnt mean for them to spread far but apparently they were shared into the aphex twin discord who very fondly enjoyed the gifs and made video edits of them
November 12, 2024 at 3:18 AM
sievaxx history: i made a bunch of the silly gifs of sapari cat dancing :D

#sapari
November 12, 2024 at 3:18 AM
sievaxx history: in 2019 after the release of help wanted, i started making a “FNAF in Real Time” fangame. tried to be as close as could get with ue4 and contain a 6 hour mode. i cancelled it due to everyone who helped being outed as horrible people

#fnaf
November 12, 2024 at 3:11 AM