Shomy 🍂
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shomy.bsky.social
Shomy 🍂
@shomy.bsky.social
🔮 Musician and dev.
🪄 Building stuff with Godot
📌 ita/eng

she/they
I really suggest you take a look into this again
bsky.app/profile/shom...

this is gonna save you so much time later on, trust me.

In dialogs and the rest of the code in my game, I get quests with their name, like

QuestSystem.get_quest("first_quest")

Extending the manager is the best way, IMO!
It's okay to iterate fast xd, though I suggest for the long run to subclass AbstractQuestManagerAPI to make things way easier to manage, like I did here with Pandora

github.com/shomykohai/a...

So, instead of having a separate module, or complex calls for steps, you have easy call in the autoload!
advanced-quest-system-example/helpers/pandora_quest_system.gd at main · shomykohai/advanced-quest-system-example
An advanced example project for making quests with QuestSystem. - shomykohai/advanced-quest-system-example
github.com
November 1, 2025 at 2:51 PM
It's okay to iterate fast xd, though I suggest for the long run to subclass AbstractQuestManagerAPI to make things way easier to manage, like I did here with Pandora

github.com/shomykohai/a...

So, instead of having a separate module, or complex calls for steps, you have easy call in the autoload!
advanced-quest-system-example/helpers/pandora_quest_system.gd at main · shomykohai/advanced-quest-system-example
An advanced example project for making quests with QuestSystem. - shomykohai/advanced-quest-system-example
github.com
October 16, 2025 at 10:16 AM
3 years ago... So much time has passed, lol. Most of the progress happened last year, and most of the time (70% of the time), being with no development
October 12, 2025 at 9:29 AM
I'm still interested in this anyway. I guess that when I get a good card to test with, I'll try RE the tool again! Also, if you manage to achieve something, let me know, please! I was only able to make the two devices discover each other, but the connection then got cut off because of my WiFi card.
September 30, 2025 at 8:47 PM
Hi! Sorry, I just saw this now.
I tried doing that one time, but it didn't seem to work, unfortunately. Since the island transfer tool uses LDN, it should be *theoretically* possible. Though, I didn't experiment much more on that because of me not having a compatible card.
That's all I could find!
September 30, 2025 at 8:47 PM
- but I can easily see your point. My main issue was that jekyll-dash was getting too overwhelming to use for what I wanted to do, as well as many dependencies that could have been easily replaced by a custom single file plugin. For actions, I found that the default jekyll workflow works fine for v4
August 7, 2025 at 5:42 PM
Nice reading! Funnily enough, I also recently updated my website and made my own theme (github.com/shomykohai/j...). I agree with how difficult jekyll can be to set up both on host and actions, but I'm lucky enough to be using nixos (so I can easily get the full environment up with one command) -
GitHub - shomykohai/jekyll-maple: 🍄 A cozy and dreamy jekyll theme gem, inspired by autumn and fairies
🍄 A cozy and dreamy jekyll theme gem, inspired by autumn and fairies - GitHub - shomykohai/jekyll-maple: 🍄 A cozy and dreamy jekyll theme gem, inspired by autumn and fairies
github.com
August 7, 2025 at 5:42 PM
For the first picture you can find the documentation for both the methods here: docs.godotengine.org/en/stable/cl...

The second picture is DialogueManager! github.com/nathanhoad/g...
Object
Inherited By: AudioServer, CameraServer, ClassDB, DisplayServer, EditorFileSystemDirectory, EditorInterface, EditorPaths, EditorSelection, EditorUndoRedoManager, EditorVCSInterface, Engine, EngineD...
docs.godotengine.org
April 4, 2025 at 5:10 PM