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shidonski.bsky.social
shidonski
@shidonski.bsky.social
Game Developer. Currently working on Oloo. Sometimes I like to draw.
Open to work.
Added separate visual state when player is in rigid form.
#oloo #gamedev #indiedev
November 20, 2025 at 12:58 AM
I may not have fishing but I have fishing npc 🎣
#oloo #gamedev #indiedev
November 18, 2025 at 2:56 AM
Some in progress screenshots
#oloo #gamedev #indiedev
November 6, 2025 at 4:10 AM
Halloween update :D
#oloo #gamedev #indiedev
October 31, 2025 at 3:05 AM
Got my results from Rising Tide Challenge, I would say pretty solid, extra motivation to keep going!
#oloo #gamedev #indiedev #BlueOceanGames
October 30, 2025 at 8:20 PM
Now you can talk, by action 🙊
#oloo #gamedev #indiedev
October 24, 2025 at 1:33 PM
Reward for surviving the demo levels will be some sports ⚽
#oloo #gamedev #indiedev
October 16, 2025 at 12:41 AM
👀
September 24, 2025 at 5:21 PM
Why this bug look so good?
Expected behavior was a hit :D
#oloo #gamedev #indiedev
September 20, 2025 at 7:36 PM
September 14, 2025 at 12:34 AM
Did some improvements to the dash, it was overlooked for a long time.
#indiedev #gamedev #oloo
September 1, 2025 at 10:40 PM
Get in the mech..
#indiedev #gamedev #oloo
August 31, 2025 at 9:43 PM
Not every canon shooting at you
#indiedev #gamedev #oloo
August 31, 2025 at 1:41 AM
August 26, 2025 at 8:45 PM
Added double jump and dash ✨
#indiedev #gamedev #oloo
August 22, 2025 at 12:50 AM
I swear most of my work right now is playing with parameters or adding new ones 😵‍💫 But now I can bully some boxes. #indiedev #gamedev #oloo
August 14, 2025 at 2:27 AM
Alright finally done with the new character controller. Now I can control how sticky character is or how big it is.

Now back to mechanics and level design 🙈
#indiedev #gamedev #oloo
August 11, 2025 at 10:44 PM
Ok, feel confident enough in this approach. Now need a lot of polishing of controls, visuals plus need to return back my old mechanics.
PS: tiny guy is pretty cute, extra points
#indiedev #gamedev #oloo
August 9, 2025 at 2:13 AM
Back to the roots. If I will manage to pool this new attempt of simulating character with the same movement feel. It would be more stable and also open up some new gameplay mechanic options.
#indiedev #gamedev #oloo
August 7, 2025 at 2:51 AM
Mine would be this:
March 27, 2025 at 3:29 AM
Ok, last thing I needed for the new level, time for some graphics #indiedev #gamedev #oloo
March 5, 2025 at 2:36 AM
Still need polish and actual assets, but we all know where this mechanic is going and what game it references :D
#indiedev #gamedev #oloo
March 1, 2025 at 5:10 PM
Took me way longer than I wanted to, but now I have a swing rope. Need to add few more features to it when time comes but for now it's good #indiedev #gamedev #oloo
March 1, 2025 at 2:58 PM
Back to new mechanics. Now I have manual/auto navigation by spline. Next need to make swing rope.
#indiedev #gamedev #oloo
February 25, 2025 at 11:49 PM
Testing some ideas, now you can get short speed boost on smash. And float in the air on jump.

Still not sold on floating, need to play with it more, mb gonna have separate controls than replacing smashing on jump in the air. #indiedev #gamedev #oloo
February 24, 2025 at 12:06 AM