shidonski
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shidonski.bsky.social
shidonski
@shidonski.bsky.social
Game Developer. Solo dev working on Oloo. Sometimes I like to draw.
Open to work.

Link: https://store.steampowered.com/app/4278310/Oloo/
Reposted by shidonski
We open public playtest for Burn With Me! 🔥

Demonic deckbuilder about an obsessed Teacher.
Animal occult university, cozy dread and eerie mysteries!
Also, you need to burn your cards. A lot.

store.steampowered.com/app/2954010

I live and breathe this game for a year already — please give it a go!
January 29, 2026 at 2:14 PM
Decided to make a little series of videos introducing some of the "friends". Will have more later!

#indiedev #gamedev #oloo
January 27, 2026 at 7:15 PM
Adding the hub room. Characters will appear here depends on conditions to chat. And orb collector always will be here to get your collectibles and reveal some information. Will probably work on visuals a of the room a bit more later.

#indiedev #gamedev #oloo
January 27, 2026 at 1:44 PM
New friend 👀
#indiedev #gamedev #oloo
January 24, 2026 at 5:37 AM
Put some work into visuals, now environment is a bit more interesting, I hope 😅

#indiedev #gamedev #oloo
January 22, 2026 at 10:00 PM
Steam recommendations. I'm cooked compare to this giants, but I will do my best! 😅

#indiedev #gamedev #oloo
January 20, 2026 at 4:40 PM
Have finally update how I blur background. Now my life much easier :D

#indiedev #gamedev #oloo
January 20, 2026 at 3:27 AM
Made another optional platformer sequence since I have this hook mechanic. Can be easily missed or ignored, but it is fun :D

#indiedev #gamedev #oloo
January 18, 2026 at 1:28 AM
Today worked on technical debt I had for some time.
Before light was just 2 sprites on the character plus radial shadow sprite it was good enough for prototyping the look. Now I can have as many lights as I want.

#indiedev #gamedev #oloo
January 16, 2026 at 10:04 PM
Trip is over, can go back to work. Added hiding bushes. Removed invincibility from dash because it was making everything too simple and easy to avoid most of the danger.

#indiedev #gamedev #oloo
January 15, 2026 at 3:55 PM
Some of the first concepts way before I knew what I want from this game or the scope of it.
#indiedev #gamedev #oloo
January 11, 2026 at 1:58 PM
Away from my PC for some times, so nothing new to show. But have some footage from the grayscale past.
#indiedev #gamedev #oloo
January 10, 2026 at 6:42 PM
Got to 300+ may be it’s a small number overall, but to me it’s still a lot. I don’t have much of an audience to market the game, so to see 300+ gamers interested in the game I don’t even know how they found out about is wild. Thanks everyone!

#indiedev #oloo
January 7, 2026 at 1:01 PM
Made birds head bigger so you can use it as a platform too, might rethink the design later.
#indiedev #gamedev #oloo
January 6, 2026 at 10:31 PM
It’s always takes me forever to figure out how to design levels.

At this point I go with the same route I do during drawing, I know what I want but not how until I start sketching something and get more ideas and improvements, may be not the ideal, optimal way, but that what works for me yet.
January 6, 2026 at 1:36 AM
Working on the hook mechanic for the wheel, not sure how often it will be used, but could be fun when polished.

#indiedev #gamedev #oloo
January 4, 2026 at 3:43 AM
Adding vines, could be a bridge, blockage or a trap in the future. Work in progress.
#oloo #indiedev #gamedev
December 28, 2025 at 7:11 PM
Today I've prepared capsule for the game, pretty happy with the result, now waiting for the review 🤞
#oloo #indiedev #gamedev
December 23, 2025 at 10:51 PM
Waiting for the steam approval, continuing work on the next area 😤
#oloo #gamedev #indiedev #indiegame
December 22, 2025 at 3:43 PM
Found a good name for DBA there is no dev on steam with it according to Steam DB and no entity in my state. But there is a itch profile with this name already 🥲
December 11, 2025 at 4:26 PM
Made a little update for the demo that includes playtest feedback and some fixes: shidonski.itch.io/oloo/devlog/...

#oloo #indiedev #gamedev
Update .19
Hi! After some playtests and general QA, I've made a few improvements and bugfixes for the demo: Fixed character rendering Fixed jump pad and canon controls When you eject from the wheel, character wi...
shidonski.itch.io
December 10, 2025 at 8:53 PM
Working on the next area, tweaking this little guy and adjusting colors for the area palette.
#oloo #gamedev #indiedev #indiegame
December 8, 2025 at 1:26 AM
Reposted by shidonski
🩵Play 'Oloo' by @shidonski.bsky.social at NYC Indie Dev Night at OS-NYC on 12/4!

You are a little creature, too squishy to be dangerous and too cute to be scary.
Find your way in a hostile world.

shidonski.itch.io/oloo
November 25, 2025 at 5:45 PM
Hey everyone!
New demo being released!

You can download it on: shidonski.itch.io/oloo

www.youtube.com/watch?v=vPS5...
#oloo #indiedev #gamedev #demo
Oloo - Demo Trailer
YouTube video by shidonski
www.youtube.com
November 24, 2025 at 3:13 AM