My guess is about 500USD, it makes sense to match PS5 as that's around it's performance target too.
My guess is about 500USD, it makes sense to match PS5 as that's around it's performance target too.
It's true that upscaling will be required to hit 4K60 but that's the case with PS5 too.
It's true that upscaling will be required to hit 4K60 but that's the case with PS5 too.
I don't really see why you're such a curmudgeon about this thing. It didn't kill your dog.
I don't really see why you're such a curmudgeon about this thing. It didn't kill your dog.
I don't think VRAM will be a problem given the performance level it's targeting. It's the minimum for something like Indy, but it still looks and runs great on 8GB GPUs.
I don't think VRAM will be a problem given the performance level it's targeting. It's the minimum for something like Indy, but it still looks and runs great on 8GB GPUs.
There's solutions for emulators and whatever random game you install too but those require some setup.
There's solutions for emulators and whatever random game you install too but those require some setup.
Everyone else grafted VR features onto mobile OSes. This is a PCVR headset, by itself. That's a new approach.
Everyone else grafted VR features onto mobile OSes. This is a PCVR headset, by itself. That's a new approach.
I think there's a good chance it'll be price competitive.
I think there's a good chance it'll be price competitive.
With Steam Machine, similar story: it uses an APU with a fused off GPU and a GPU with compute cores disabled.
With Steam Machine, similar story: it uses an APU with a fused off GPU and a GPU with compute cores disabled.