Brian Lindenhof
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shadowbrain.bsky.social
Brian Lindenhof
@shadowbrain.bsky.social
I make games! 2D/3D Artist and C# programmer.
Currently doing s&box stuff!
I made Climbey and lots of -ey based jam games!
Didn't win, most of the judges didn't even try it, definitely feel like I could've placed if they did. Sucks.
January 27, 2025 at 11:06 PM
I ended up pivoting btw, here's what I submitted instead:
www.youtube.com/watch?v=Blse...
Really happy with how it came out! :D
#VR #S&box
S&box Techjam Submission - Input Overload
YouTube video by Brian Lindenhof
www.youtube.com
January 22, 2025 at 12:11 PM
Shorts are surprisingly really good for revenue, it's weird because it's so easy to make throwaway content like that
December 8, 2024 at 1:38 PM
Sorta! Each cloud model has Metadata you can access and read before download their "package".
It doesn't appear to have polycount as part of that meta data at the moment though.
But sorting by popularity and ratings, as well as "style" can be part of the search filter yeah.
December 4, 2024 at 8:17 AM
Since it just rolled over past midnight here I also got to try today/tomorrow's prop selection.
Recording directly from in-headset is pretty nice.
December 3, 2024 at 11:28 PM
S&box provides API for built in leaderboards and lets you query and fetch assets off their cloud system, I search for props by size and collision model so I only fetch things I can turn into physics props without them being massive. It's really nice!
December 3, 2024 at 11:26 PM
November 26, 2024 at 9:50 PM
In s&box you'd be able to hook it up to microphone output.... just saying
November 25, 2024 at 9:52 PM
Yeah no, its default position is correct but if you rotate the bone it's not offset correctly it's just centered
November 24, 2024 at 4:21 PM
Ah dang, the wheel joints aren't centered on the actual rotation points of the wheel swivels! Could that be fixed?
I'd have to do some really weird offsetting in code to correct for it if not...
November 24, 2024 at 1:30 PM
Yeah I have yet to hook up the bones! You'd definitely notice the wheels going in the right direction so I do want to get that in haha.
November 24, 2024 at 12:28 PM
part 2
November 24, 2024 at 11:12 AM
Some first person action #VR #S&Box
November 24, 2024 at 11:09 AM
By refused to track I do mean refused, it would only let me use it in travel mode where you can't actually have a room setup, which breaks any mixed reality app.
Regular games still work in that mode for some reason, despite it communicating as if it can't track at all and generally making you 3dof.
November 1, 2024 at 11:45 PM
Dude I wanted to put my parents in that but the fuckin headset refused to track- later found out some setting about remembering the playspace was turned on that made it unable to re-scan rooms if it didn't already know them?
Really weird that shit was on by default for me.
November 1, 2024 at 11:42 PM
The editor tooling in @sbox.bsky.social is really straightforward, I feel like it's even more flexible than Unity at the moment.
Here's a couple sliders and things I tweak in the video that live-updates.
October 31, 2024 at 3:16 PM