Brian Lindenhof
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shadowbrain.bsky.social
Brian Lindenhof
@shadowbrain.bsky.social
I make games! 2D/3D Artist and C# programmer.
Currently doing s&box stuff!
I made Climbey and lots of -ey based jam games!
Sorta! Each cloud model has Metadata you can access and read before download their "package".
It doesn't appear to have polycount as part of that meta data at the moment though.
But sorting by popularity and ratings, as well as "style" can be part of the search filter yeah.
December 4, 2024 at 8:17 AM
Since it just rolled over past midnight here I also got to try today/tomorrow's prop selection.
Recording directly from in-headset is pretty nice.
December 3, 2024 at 11:28 PM
Quick little stacking I game made in s&box in a couple hours, it loads random models off the s&box cloud (user created models uploaded to it) and selects them based on a daily seed so there's a leaderboard in too!
December 3, 2024 at 11:24 PM
November 26, 2024 at 9:50 PM
Added a new model to ride
November 26, 2024 at 8:37 PM
Ah dang, the wheel joints aren't centered on the actual rotation points of the wheel swivels! Could that be fixed?
I'd have to do some really weird offsetting in code to correct for it if not...
November 24, 2024 at 1:30 PM
part 2
November 24, 2024 at 11:12 AM
Some first person action #VR #S&Box
November 24, 2024 at 11:09 AM
Been doing some dumb stuff in s&box VR again!
November 24, 2024 at 11:01 AM
The editor tooling in @sbox.bsky.social is really straightforward, I feel like it's even more flexible than Unity at the moment.
Here's a couple sliders and things I tweak in the video that live-updates.
October 31, 2024 at 3:16 PM
Here's a spooky web tool I made for Micro Mayhem's Halloween update!
October 31, 2024 at 3:14 PM
Top ~16% of the jam entries! Woo!
Happy with how consistent my placement is amongst the categories too.
#LDjam
October 26, 2024 at 11:04 PM
I did Ludum Dare 56 this last weekend!
Did a little pikmin-like game :)
#LDjam #VR
ldjam.com/events/ludum...
October 8, 2024 at 7:13 AM
And part 2: (man this 1 minute limit sucks...)
September 18, 2024 at 1:33 PM
Here's a slightly longer video showing all the bits I have right now, part 1:
September 18, 2024 at 1:31 PM
Bluesky now has over 10 million users, and I was #1,128,837!
Dang, over 1 mil, sad...
September 18, 2024 at 7:22 AM
After a lot of faffing around I got sliders to work too, and hooked it up to the drawing island
September 17, 2024 at 7:53 PM
Started working on getting the fingers to interact with S&box's C#-Razor UI system today, kind of a huge hassle but probably something that'll be useful later on.
September 17, 2024 at 7:50 PM
Some more #VR #HandTracking fun, fixed up my UX a bit so it's less error prone and added basic movement/rotation.
Now on to more interaction islands!
#S&Box
September 16, 2024 at 11:17 AM
Started cloning the Ultraleap "Aurora" demo inside s&box since it just supports any OpenXR hand tracking system, leap motion included.
So I present: "Experience Aurora": Source 2
(Man 60 seconds limit is strict.... video gets cut off obviously!)
September 15, 2024 at 10:24 PM
I did a bunch of modelling on it not just mapping, s&box has been loads of fun, it's essentially Unity: Source 2 with its own little built in game platform, though getting sellable exes out is still awaiting some kind of lawyer approval...
September 11, 2024 at 10:42 PM
Alrighty, #Fixey for #LDJam is up!
There's a bunch of stuff I'm not super happy with and the game is very short but at least I got to test my new art workflow a bit... #VR only obviously, will record a short little playthrough video tomorrow!
ldjam.com/events/ludum...
October 2, 2023 at 9:06 PM