Developer of "Joyn and the Bandit's Bauble".
Also, added a Preview Bar that shows the character's animation progress. I might add some more stats as well, for later.
Also, added a Preview Bar that shows the character's animation progress. I might add some more stats as well, for later.
By placing multiple Katas after a Motion Scroll-Piece, you can blend them all together into a single walk cycle, leading to amusing results.
Likewise, by adding multiple Katas after a Strike Scroll-Piece, you can perform multiple attacks in sequence!
By placing multiple Katas after a Motion Scroll-Piece, you can blend them all together into a single walk cycle, leading to amusing results.
Likewise, by adding multiple Katas after a Strike Scroll-Piece, you can perform multiple attacks in sequence!
Had an issue that I managed to fix, where Animations would blend additively when you combined them, instead of evenly blending them together.
It was too funny not to record first, though... Slenderman ass ability. I might add it later as an explicit ability, though.
Had an issue that I managed to fix, where Animations would blend additively when you combined them, instead of evenly blending them together.
It was too funny not to record first, though... Slenderman ass ability. I might add it later as an explicit ability, though.
The ONLY reason I figured it out is because I spotted my Debug Log Text, "You're outta here!"
needless to say, i am a very good programmers
The ONLY reason I figured it out is because I spotted my Debug Log Text, "You're outta here!"
needless to say, i am a very good programmers
Also, since I had some free time, I went ahead and made some actual graphics for the Skill Scrolls and Pieces.
Also, since I had some free time, I went ahead and made some actual graphics for the Skill Scrolls and Pieces.
In this case, I put three Animation/Kata Scroll Pieces together, and fixed the bugs so the animations would play one after another.
In this case, I put three Animation/Kata Scroll Pieces together, and fixed the bugs so the animations would play one after another.
So the next step is being able to build them. Currently, Custom Skills can only play animations and nothing else, but hell, that's good enough. We're officially constructing state machines from mutable bits.
So the next step is being able to build them. Currently, Custom Skills can only play animations and nothing else, but hell, that's good enough. We're officially constructing state machines from mutable bits.
so you could drag together [Attack] + [Kata] + [Kata] to do an attack with two animations played back to back, as an example
so you could drag together [Attack] + [Kata] + [Kata] to do an attack with two animations played back to back, as an example
So by putting three animations in a row and nothing else, it will just play the animations, then end the turn.
So by putting three animations in a row and nothing else, it will just play the animations, then end the turn.
So, the gist of how it works in code is this:
A Skill Scroll is made up of Scroll Pieces
Each scroll piece will try to "Consume" pieces after it.
If it finds one it can't, it stops there, makes a list of states, and adds that to the stack.
So, the gist of how it works in code is this:
A Skill Scroll is made up of Scroll Pieces
Each scroll piece will try to "Consume" pieces after it.
If it finds one it can't, it stops there, makes a list of states, and adds that to the stack.
I fixed the camera fuckery, building fuckery, a bunch of softlocks, the fucked graphics can now be turned off, and a bunch of other stuff.
I fixed the camera fuckery, building fuckery, a bunch of softlocks, the fucked graphics can now be turned off, and a bunch of other stuff.