Shadestyle
shadestyle.bsky.social
Shadestyle
@shadestyle.bsky.social
Indie Game Dev with Bad Opinions™

Developer of "Joyn and the Bandit's Bauble".
2/2

Also, added a Preview Bar that shows the character's animation progress. I might add some more stats as well, for later.
October 3, 2025 at 12:25 AM
Motorcycle mode... Flip the car to access the alternate mode...
October 1, 2025 at 9:36 PM
3/3

By placing multiple Katas after a Motion Scroll-Piece, you can blend them all together into a single walk cycle, leading to amusing results.

Likewise, by adding multiple Katas after a Strike Scroll-Piece, you can perform multiple attacks in sequence!
October 1, 2025 at 9:33 PM
2/3

Had an issue that I managed to fix, where Animations would blend additively when you combined them, instead of evenly blending them together.

It was too funny not to record first, though... Slenderman ass ability. I might add it later as an explicit ability, though.
October 1, 2025 at 9:33 PM
The most annoying problem turned out to be a bug where if the character didn't have AP, they wouldn't actually preview walking because they were too tired.

The ONLY reason I figured it out is because I spotted my Debug Log Text, "You're outta here!"

needless to say, i am a very good programmers
October 1, 2025 at 4:58 AM
2/2

Also, since I had some free time, I went ahead and made some actual graphics for the Skill Scrolls and Pieces.
September 26, 2025 at 12:59 AM
3/3

In this case, I put three Animation/Kata Scroll Pieces together, and fixed the bugs so the animations would play one after another.
September 21, 2025 at 7:16 PM
2/?

So the next step is being able to build them. Currently, Custom Skills can only play animations and nothing else, but hell, that's good enough. We're officially constructing state machines from mutable bits.
September 21, 2025 at 7:16 PM
4/4 Next step will be making an Attack piece that can "Eat" all the animation pieces in front of it.

so you could drag together [Attack] + [Kata] + [Kata] to do an attack with two animations played back to back, as an example
September 20, 2025 at 6:22 PM
3/?

So by putting three animations in a row and nothing else, it will just play the animations, then end the turn.
September 20, 2025 at 6:22 PM
2/?

So, the gist of how it works in code is this:

A Skill Scroll is made up of Scroll Pieces

Each scroll piece will try to "Consume" pieces after it.

If it finds one it can't, it stops there, makes a list of states, and adds that to the stack.
September 20, 2025 at 6:22 PM
2/2

I fixed the camera fuckery, building fuckery, a bunch of softlocks, the fucked graphics can now be turned off, and a bunch of other stuff.
September 15, 2025 at 12:39 PM