Developer of "Joyn and the Bandit's Bauble".
The Itch Page has been updated with the latest version of the Tech Demo, now including a barebones version of the Skill Builder!
Warning: A lot of stuff still doesn't work yet. Use [Motion] + [Strike] to get the default attack behavior.
The Itch Page has been updated with the latest version of the Tech Demo, now including a barebones version of the Skill Builder!
Warning: A lot of stuff still doesn't work yet. Use [Motion] + [Strike] to get the default attack behavior.
1/2
Minor improvements to the menu, using a dropdown menu for Skills/Characters, and adding deletion functionality for dragging Scroll Pieces away.
I hope you guys still like seeing this stuff.
1/2
Minor improvements to the menu, using a dropdown menu for Skills/Characters, and adding deletion functionality for dragging Scroll Pieces away.
I hope you guys still like seeing this stuff.
1/3
Skill Previews and Altered Moves are now working! As such, you can now enhance the Motion Scroll Piece with the Default Intro Kata in order to perform the rare and highly dangerous Griddydashing maneuver.
(More gifs after this!)
1/3
Skill Previews and Altered Moves are now working! As such, you can now enhance the Motion Scroll Piece with the Default Intro Kata in order to perform the rare and highly dangerous Griddydashing maneuver.
(More gifs after this!)
Okay, two onion sandwiches, a two-liter of off-brand Mountain Lightning™ a Venom Original, a bowl of grapes, and a lot of me laughing and muttering "you little fucker" later...
You can now MAKE an attack, then have that attack WORK, and also PREVIEW it.
Okay, two onion sandwiches, a two-liter of off-brand Mountain Lightning™ a Venom Original, a bowl of grapes, and a lot of me laughing and muttering "you little fucker" later...
You can now MAKE an attack, then have that attack WORK, and also PREVIEW it.
Lots more work done on the custom skills. Previews, Menu Changes, and some new sprites and art for em.
Lots more work done on the custom skills. Previews, Menu Changes, and some new sprites and art for em.
1/2
Yet More work on the Custom Skills UI. Got Rearranging working again, among other things. We're getting close to being done with the UI and being able to move on to the fun parts.
1/2
Yet More work on the Custom Skills UI. Got Rearranging working again, among other things. We're getting close to being done with the UI and being able to move on to the fun parts.
More work done on the Custom Skills UI.
🤡I forgot how badly I programmed my core UI system
More work done on the Custom Skills UI.
🤡I forgot how badly I programmed my core UI system
Lot of work left to do on the visuals and mouthfeel, but at least now I have *something* to make different Katas visually different at a glance.
Lot of work left to do on the visuals and mouthfeel, but at least now I have *something* to make different Katas visually different at a glance.
1/?
Oookay, we've officially crossed the rubicon. I managed to get a fully custom action into combat, now.
1/?
Oookay, we've officially crossed the rubicon. I managed to get a fully custom action into combat, now.
1/?
The game's first fully custom skill has now been created. (It's just three griddys in a row.)
1/?
The game's first fully custom skill has now been created. (It's just three griddys in a row.)
Okay, update on the Custom Skills system, you can now select a character, which will spawn them, then boot you into the skill selection menu, with a filtered list of all the skills that character knows.
Now to get on with the actual custom skill portions!
Okay, update on the Custom Skills system, you can now select a character, which will spawn them, then boot you into the skill selection menu, with a filtered list of all the skills that character knows.
Now to get on with the actual custom skill portions!
Okay, you can now spawn and swap the characters you'll be building skills for. Step one down. Like, seven more to go for the Custom Skills system!
Okay, you can now spawn and swap the characters you'll be building skills for. Step one down. Like, seven more to go for the Custom Skills system!
1/2
An IRL friend bullied me into it, so I released a bugfixed updated version of Miterworld to the itch, for whoever was playing the first buggy as hell version!
Version 0.00.00.0.0.3 is out!
1/2
An IRL friend bullied me into it, so I released a bugfixed updated version of Miterworld to the itch, for whoever was playing the first buggy as hell version!
Version 0.00.00.0.0.3 is out!
Aight, scaling works now. Only limitation is you can't scale the root item. Deciding if I want this to be intentional or not- scaling the item you're equipping might be weird and lead to unintended stuff.
Thoughts?
Aight, scaling works now. Only limitation is you can't scale the root item. Deciding if I want this to be intentional or not- scaling the item you're equipping might be weird and lead to unintended stuff.
Thoughts?
1/2
OKAY!
So now the camera is fully fixed up. The Freecam toggle isn't really needed anymore, because now, the camera won't pan or rotate if you're dragging a gizmo or an item or whatnot. That was an issue some people complained about.
1/2
OKAY!
So now the camera is fully fixed up. The Freecam toggle isn't really needed anymore, because now, the camera won't pan or rotate if you're dragging a gizmo or an item or whatnot. That was an issue some people complained about.
Okay, for now, I'm pretty sure I've managed to fix all of the combat softlocks. Letting 20 characters auto-run for like, sixty turns has not once resulted in one of them bricking, so I'm going to call it good until I notice something ELSE horrible.
Okay, for now, I'm pretty sure I've managed to fix all of the combat softlocks. Letting 20 characters auto-run for like, sixty turns has not once resulted in one of them bricking, so I'm going to call it good until I notice something ELSE horrible.
Did some good shit today;
Skills now turn red and sad, and can't be used when you don't have enough AP. Previously, the solution to acting without AP was apparently to softlock the game...
Added a Cancel Button so you can escape the skill menu, too.
Did some good shit today;
Skills now turn red and sad, and can't be used when you don't have enough AP. Previously, the solution to acting without AP was apparently to softlock the game...
Added a Cancel Button so you can escape the skill menu, too.
Yesterday's Shitty Tech Demo Release gave me a lot of useful information, especially about just how shit the game looks!
I can't fix it on Linux, but in the next demo build next month, there will be options to turn off the pixel filtering.
Yesterday's Shitty Tech Demo Release gave me a lot of useful information, especially about just how shit the game looks!
I can't fix it on Linux, but in the next demo build next month, there will be options to turn off the pixel filtering.
1/2
Don't actually run this without checking it for a virus, because you shouldn't trust strangers and friends online with giving you executables of videogames, but here's a barely functional tech demo for...!
shadestyle.itch.io/miterworld-j...
1/2
Don't actually run this without checking it for a virus, because you shouldn't trust strangers and friends online with giving you executables of videogames, but here's a barely functional tech demo for...!
shadestyle.itch.io/miterworld-j...
Okay, my game is now officially a barely functional mess, when I actually make a build of it!
Tomorrow, I'll do the final cleanup, and get you all a demo to "play".
As penance for how bad it's gonna be, have a gif that made me laugh in hysteria:
Okay, my game is now officially a barely functional mess, when I actually make a build of it!
Tomorrow, I'll do the final cleanup, and get you all a demo to "play".
As penance for how bad it's gonna be, have a gif that made me laugh in hysteria:
Ooookay. Combat is now working properly (again). Had to fix some issues, where if you had multiple characters with different skills, the menu wouldn't properly update for that.
Ooookay. Combat is now working properly (again). Had to fix some issues, where if you had multiple characters with different skills, the menu wouldn't properly update for that.
Okay! Managed to get Dialogue capable of triggering functions, and by extension, made it so NPCs can segue directly into shop menus.
Okay! Managed to get Dialogue capable of triggering functions, and by extension, made it so NPCs can segue directly into shop menus.
New character model for the Infinishop
Her name is Shoemor, and she sells things that are free
New character model for the Infinishop
Her name is Shoemor, and she sells things that are free