Shadestyle
shadestyle.bsky.social
Shadestyle
@shadestyle.bsky.social
Indie Game Dev with Bad Opinions™

Developer of "Joyn and the Bandit's Bauble".
#gamedev #indiegamedev #Unity #Unity3D #3D #videogame

The Itch Page has been updated with the latest version of the Tech Demo, now including a barebones version of the Skill Builder!

Warning: A lot of stuff still doesn't work yet. Use [Motion] + [Strike] to get the default attack behavior.
October 10, 2025 at 5:50 PM
#gamedev #indiegamedev #Unity #Unity3D #3D #videogame

1/2

Minor improvements to the menu, using a dropdown menu for Skills/Characters, and adding deletion functionality for dragging Scroll Pieces away.

I hope you guys still like seeing this stuff.
October 3, 2025 at 12:25 AM
#gamedev #indiegamedev #Unity #Unity3D #3D

1/3

Skill Previews and Altered Moves are now working! As such, you can now enhance the Motion Scroll Piece with the Default Intro Kata in order to perform the rare and highly dangerous Griddydashing maneuver.

(More gifs after this!)
October 1, 2025 at 9:33 PM
#gamedev #indiegamedev #Unity #Unity3D #3D

Okay, two onion sandwiches, a two-liter of off-brand Mountain Lightning™ a Venom Original, a bowl of grapes, and a lot of me laughing and muttering "you little fucker" later...

You can now MAKE an attack, then have that attack WORK, and also PREVIEW it.
October 1, 2025 at 4:58 AM
#gamedev #indiegamedev #Unity #Unity3D #3D

Lots more work done on the custom skills. Previews, Menu Changes, and some new sprites and art for em.
September 30, 2025 at 4:21 AM
#gamedev #indiegamedev #Unity #Unity3D #3D

1/2

Yet More work on the Custom Skills UI. Got Rearranging working again, among other things. We're getting close to being done with the UI and being able to move on to the fun parts.
September 26, 2025 at 12:59 AM
#gamedev #indiegamedev #Unity #Unity3D #3D

More work done on the Custom Skills UI.

🤡I forgot how badly I programmed my core UI system
September 25, 2025 at 1:56 PM
#gamedev #indiegamedev #Unity #Unity3D #3D

Lot of work left to do on the visuals and mouthfeel, but at least now I have *something* to make different Katas visually different at a glance.
September 24, 2025 at 1:07 AM
#gamedev #indiegamedev #Unity #Unity3D #3D

1/?

Oookay, we've officially crossed the rubicon. I managed to get a fully custom action into combat, now.
September 21, 2025 at 7:16 PM
#gamedev #indiegamedev #Unity #Unity3D #3D

1/?

The game's first fully custom skill has now been created. (It's just three griddys in a row.)
September 20, 2025 at 6:22 PM
#gamedev #indiegamedev #Unity #Unity3D #3D

Okay, update on the Custom Skills system, you can now select a character, which will spawn them, then boot you into the skill selection menu, with a filtered list of all the skills that character knows.

Now to get on with the actual custom skill portions!
September 17, 2025 at 7:18 PM
#gamedev #indiegamedev #Unity #Unity3D #3D

Okay, you can now spawn and swap the characters you'll be building skills for. Step one down. Like, seven more to go for the Custom Skills system!
September 16, 2025 at 10:27 PM
#gamedev #indiegamedev #Unity #Unity3D #3D

1/2

An IRL friend bullied me into it, so I released a bugfixed updated version of Miterworld to the itch, for whoever was playing the first buggy as hell version!

Version 0.00.00.0.0.3 is out!
September 15, 2025 at 12:39 PM
#gamedev #indiegamedev #Unity #Unity3D #3D

Aight, scaling works now. Only limitation is you can't scale the root item. Deciding if I want this to be intentional or not- scaling the item you're equipping might be weird and lead to unintended stuff.

Thoughts?
September 15, 2025 at 3:59 AM
#gamedev #indiegamedev #Unity #Unity3D #3D

1/2

OKAY!

So now the camera is fully fixed up. The Freecam toggle isn't really needed anymore, because now, the camera won't pan or rotate if you're dragging a gizmo or an item or whatnot. That was an issue some people complained about.
September 14, 2025 at 6:50 AM
#gamedev #indiegamedev #Unity #Unity3D #3D

Okay, for now, I'm pretty sure I've managed to fix all of the combat softlocks. Letting 20 characters auto-run for like, sixty turns has not once resulted in one of them bricking, so I'm going to call it good until I notice something ELSE horrible.
September 13, 2025 at 4:17 PM
#gamedev #indiegamedev #Unity #Unity3D #3D

Did some good shit today;

Skills now turn red and sad, and can't be used when you don't have enough AP. Previously, the solution to acting without AP was apparently to softlock the game...

Added a Cancel Button so you can escape the skill menu, too.
September 12, 2025 at 4:59 PM
#gamedev #indiegamedev #Unity #Unity3D #3D

Yesterday's Shitty Tech Demo Release gave me a lot of useful information, especially about just how shit the game looks!

I can't fix it on Linux, but in the next demo build next month, there will be options to turn off the pixel filtering.
September 12, 2025 at 4:11 AM
#gamedev #indiegamedev #Unity #Unity3D #3D

1/2

Don't actually run this without checking it for a virus, because you shouldn't trust strangers and friends online with giving you executables of videogames, but here's a barely functional tech demo for...!

shadestyle.itch.io/miterworld-j...
Miterworld: Joyn and the Bandit's Bauble Tech Demo by Shadestyle
In this Dev-Build Tech Demo, obtain and assemble items into deadly weapons and armor, then look for trouble to battle
shadestyle.itch.io
September 11, 2025 at 3:50 PM
#gamedev #indiegamedev #Unity #Unity3D #3D

Okay, my game is now officially a barely functional mess, when I actually make a build of it!

Tomorrow, I'll do the final cleanup, and get you all a demo to "play".

As penance for how bad it's gonna be, have a gif that made me laugh in hysteria:
September 11, 2025 at 6:28 AM
#gamedev #indiegamedev #Unity #Unity3D #3D

Ooookay. Combat is now working properly (again). Had to fix some issues, where if you had multiple characters with different skills, the menu wouldn't properly update for that.
September 10, 2025 at 7:27 AM
#gamedev #indiegamedev #Unity #Unity3D #3D #UI

PURE dopamine. I finally unfucked the menu system so now I have a lil config file to decide what menus do when you try to open other menus.

Infinitely expandable, highly readable, juicy as always.
September 9, 2025 at 3:20 PM
#gamedev #indiegamedev #Unity #Unity3D #3D

Okay! Managed to get Dialogue capable of triggering functions, and by extension, made it so NPCs can segue directly into shop menus.
September 8, 2025 at 3:33 AM
#gamedev #indiegamedev #Blender3D #Blender #3D

New character model for the Infinishop
Her name is Shoemor, and she sells things that are free
September 7, 2025 at 9:35 AM
#gamedev #indiegamedev #Unity #Unity3D #3D #UI

Making infinitely modular items with spore-like building: Straightforward

Making a windmill lever: NIGHTMARE NIGHTMARE NIGHTMARE NIGHTMARE NIGHTMARE
September 7, 2025 at 5:03 AM