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shadersop.bsky.social
SHADERS
@shadersop.bsky.social
game developer/designer |
22 | he/they | bi |
Donos: http://ko-fi.com/shadersop |
Reposted by SHADERS
The DBD Chapter Concept Resources are out now!
🔸 108 different Add-on icons to use for free!
🔸 Templates and guides to Concept Creation and visual elements such as text boxes!
🔸 Design document templates too!

All available now.
dbdconcepts.carrd.co/#conceptresources
[ #dbd #dbdconcepts ]
March 20, 2025 at 2:10 AM
Reposted by SHADERS
February 14, 2025 at 7:37 AM
updated character menu (old vs. new)

still a work in progress
February 16, 2025 at 12:48 AM
February 9, 2025 at 5:02 AM
Did a small test for a new Chaser last night and it absolutely felt great when I *thought* the character was going to be overtuned and boring, but it turns out they play like fucking butter.
February 5, 2025 at 2:53 PM
first person animations
February 4, 2025 at 2:15 AM
quick showcase of what the animations are starting to look like in-game via the really basic chaser bots!

SO much work went into the foundations for this, entire skillsets i was completely unfamiliar with, now just that little bit more familiar. very proud of myself so far <3!
February 3, 2025 at 6:14 AM
fatigue animation
February 1, 2025 at 11:51 PM
early walk cycle (ive already made a few changes particularly on posture and arm positioning)
January 30, 2025 at 3:51 AM
Profile icon and extra render.
January 28, 2025 at 3:46 AM
STOP SCROLLING!!! I RELEASED A VIDEO!!!!

This video showcases a particular bug with The Houndmaster where under certain circumstances Snug vaults FASTER than 0.45s.

I use formal statistics and hypothesis testing to prove it, and showcase what the likely cause is.

Link below!
December 28, 2024 at 2:31 AM
average 2v8 billy player
November 17, 2024 at 3:05 AM
i have released a video that is 85 minutes, 46 seconds worth of houndmaster 1v1s. please feel free to observe.

link below.
November 12, 2024 at 7:48 PM
November 11, 2024 at 5:07 PM
My change wishlist for The Houndmaster after relentlessly grinding her (pubs and high-level 1v1s) for a few days.
A lot of these values are individual and technical, the changelog is actually not that large, but I wanted to be precise, technical, and detailed overall.
November 11, 2024 at 3:16 AM
strength tier list, vibes-based, no considerations past how im feeling.

now argue.
November 4, 2024 at 5:52 PM
November 1, 2024 at 3:05 AM
Reposted by SHADERS
I think it'd be a weekly occurrence between them
October 29, 2024 at 10:09 PM
@mikeklubnika.bsky.social u should release multiplayer buckshot roulette early just for me ☺️
October 27, 2024 at 5:54 PM
if u still dc against skull merchant your skill at the game is on par with a 20 hour player still figuring out how the flashlight works
October 27, 2024 at 3:24 AM
the new username generator is working great
October 24, 2024 at 1:41 AM
Reposted by SHADERS
NEW VIDEO! Recently I recommened a ton of horror movies for fans of #deadbydaylight original cast... but you guys couldn't get enough. By popular demand, let's talk about DBD's licensed Killers and the movies that match their vibes to settle in this Halloween season. LINK: youtu.be/R-yfXqYa5l8
More Horror Movies Every Killer Main Should Watch (Licensed Killer Edition)
YouTube video by Pixel Bush
youtu.be
October 23, 2024 at 9:29 PM
Finally found a requirement for implementing a proper modal system.

It utilizes a base modal class where different modal types are child classes of that via inheritance.

All of it is event-driven through one event type, where type-checking can be used to differentiate which modal it came from!
October 23, 2024 at 7:26 PM
Prediction Time!:

MYERS:
* Quicker to get T2/T3
* More evil across all survivors
* Tombstones gutted
* Stalk add-ons nerfed (to compensate for above changes)

DRACULA:
* Longer hellfire cooldown
* Longer shapeshift cooldown
* Lower Pounce cooldown

(More below!)
October 23, 2024 at 3:28 PM
Reposted by SHADERS
Weave Attunement - Franklin's Artist
October 23, 2024 at 4:26 AM