Learn more: khr.io/17f
#Slang #shading #developers #khronos
@nvidiastudio.bsky.social
#Slang #autodiff #shader #graphics #neural #rendering #gpu
#Slang #autodiff #shader #graphics #neural #rendering #gpu
Learn more and register: shader-slang.org/event/2025/1...
#slang #autodiff #graphics #rendering #GPU
Learn more and register: shader-slang.org/event/2025/1...
#slang #autodiff #graphics #rendering #GPU
Shading Languages Symposium submissions: www.khronos.org/events/shadi...
#language #shading #programming
Shading Languages Symposium submissions: www.khronos.org/events/shadi...
#language #shading #programming
Learn more and register: shader-slang.org/event/2025/1...
#slang #autodiff #graphics #rendering #GPU
Learn more and register: shader-slang.org/event/2025/1...
#slang #autodiff #graphics #rendering #GPU
Learn more: www.khronos.org/events/shadi...
#shading #language
Learn more: www.khronos.org/events/shadi...
#shading #language
Learn more and register: shader-slang.org/event/2025/0...
#shader #slang #workflow
Learn more and register: shader-slang.org/event/2025/0...
#shader #slang #workflow
Learn more and register: shader-slang.org/event/2025/0...
#shader #slang #workflow
s2025.conference-schedule.org/presentation...
s2025.conference-schedule.org/presentation...
Learn more: khr.io/1le
#glsl #hlsl #osl #slang #spirv #wgsl
Learn more: khr.io/1le
#glsl #hlsl #osl #slang #spirv #wgsl
#slang #shaders
#slang #shaders
Explore the future of graphics development in this hands-on lab introducing #Slang, an open-source, open governance shading language.
Find location and more Khronos-related sessions on our SIGGRAPH webpage: www.khronos.org/events/siggr...
#shadinglanguage #shader
Explore the future of graphics development in this hands-on lab introducing #Slang, an open-source, open governance shading language.
Find location and more Khronos-related sessions on our SIGGRAPH webpage: www.khronos.org/events/siggr...
#shadinglanguage #shader
shader-slang.org/blog/2025/07...
#slang
shader-slang.org/blog/2025/07...
#slang
It's now possible to set shader parameters by name instead of using the raw descriptor set/write API.
#vulkan #gameengine #rendering #gamedev
It's now possible to set shader parameters by name instead of using the raw descriptor set/write API.
#vulkan #gameengine #rendering #gamedev
When: July 8th at 8:00am PDT
Learn more and register: shader-slang.org/event/2025/0...
#Slang #Reflections #API
When: July 8th at 8:00am PDT
Learn more and register: shader-slang.org/event/2025/0...
#Slang #Reflections #API
github.com/shader-slang...
github.com/shader-slang...
When: July 8th at 8:00am PDT
Learn more and register: shader-slang.org/event/2025/0...
#Slang #Reflections #API
When: July 8th at 8:00am PDT
Learn more and register: shader-slang.org/event/2025/0...
#Slang #Reflections #API
- For issues with non-differentiable operations in gfx, like sampling, Slang provides the ability to define your own diff for specific functions (e.g. to "undo" something like sampling) [1/2]
- For issues with non-differentiable operations in gfx, like sampling, Slang provides the ability to define your own diff for specific functions (e.g. to "undo" something like sampling) [1/2]
Learn more and register: shader-slang.org/event/2025/0...
#shader #API #reflections
Learn more and register: shader-slang.org/event/2025/0...
#shader #API #reflections
highperformancegraphics.org/2025/program...
highperformancegraphics.org/2025/program...
#vulkan #gameengine #gamedev
#vulkan #gameengine #gamedev