SgtFlex
sgtflex.bsky.social
SgtFlex
@sgtflex.bsky.social
Gamedev/3D Artist

Lead/Solo developer of "Sacrilege", a Halo fan-game made in UE5.

Lover of everything video games. Programmer and hobbyist 3D artist.

Trying to find a job in the games industry.

Open to commissions!
🤣 I feel that. Weight painting and UV Seam placement/unwrapping are the 2 things I get hung up on the most out of the character creation process (and topology too). But really, whatever works, works... right?
June 1, 2025 at 12:15 AM
Fantastic model!

I get lazy and hit "automatic weighting" cuz I REALLY want to see what it looks like animated.

BTW, what do ur UVs and seam placements look like?
May 31, 2025 at 11:47 PM
vibes remind me a lot of tuna hake's underwater
May 31, 2025 at 8:39 PM
AMEN
May 9, 2025 at 8:21 PM
Thank you! 😁
April 24, 2025 at 10:40 PM