Lead/Solo developer of "Sacrilege", a Halo fan-game made in UE5.
Lover of everything video games. Programmer and hobbyist 3D artist.
Trying to find a job in the games industry.
Open to commissions!
I get lazy and hit "automatic weighting" cuz I REALLY want to see what it looks like animated.
BTW, what do ur UVs and seam placements look like?
I get lazy and hit "automatic weighting" cuz I REALLY want to see what it looks like animated.
BTW, what do ur UVs and seam placements look like?