sevforev
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sevforev.bsky.social
sevforev
@sevforev.bsky.social
Artist, musician, programmer, professional idiot & other things

@.sevforev on Discord

https://github.com/Sevforev
https://www.youtube.com/@sevforev
Whilst making a custom game engine, you run into simple issues you didn't even think about. In my case, I found out ImGui does not have a filter for just text and numbers, which I needed, so I added it myself

#gamedev #indiedev #programming #engine
June 5, 2025 at 7:22 PM
Y'all know how #unity cannot be customized, at all?

Well, my engine has customization so extensive that the framerate drops by 3000 when the customization window is enabled.

#gamedev #indiedev #programming #linux
June 3, 2025 at 3:56 PM
I have, after a trillion years of suffering, finally managed to integrate ImGui.NET to my OpenTK based game engine, and now I can continue replacing Unity

#gamedev #indiedev #programming #linux
June 3, 2025 at 1:47 PM
Steady progress with replacing Unity with a custom engine :)

#gamedev #programming #linux
May 28, 2025 at 6:43 PM
That programmer feeling when you switch to #Linux, get tired of #Unity and start making your own game engine :)

#programming #gamedev #indiedev
May 28, 2025 at 6:21 PM
Dev tools, custom fog, database system, and whatever else

#gamedev #indiedev #programming #unity3d
May 2, 2025 at 7:03 AM
Almost working dynamic Marching Cubes terrain physics

#programming #math #procedural #gamedev #indiedev
March 23, 2025 at 7:04 PM
Marching Cubes terrain editing

#programming #math #procedural #unity3d #gamedev
March 23, 2025 at 6:47 PM
Decided to do some Marching Cubes because I am a masochist

Also tables available at github.com/Sevforev/Uni...
and the entire thing will be available at github.com/Sevforev/Uni... later as I keep updating

#programming #gamedev #unity3d #math #procedural
March 23, 2025 at 3:36 PM
Not once in life have I gone overboard with sound design

#sound #gamedev #indie #indiegame #programming
March 15, 2025 at 4:27 PM
March 11, 2025 at 4:51 PM
That's a lot of damage

and definitely works as intended

#indiedev #indie #programming #graphics #gamedev
March 10, 2025 at 5:44 PM
March 8, 2025 at 6:16 PM
March 2, 2025 at 12:14 PM
Dev tools (framerate capped at 120)

#gamedev #indiedev #programming
March 1, 2025 at 12:02 PM
March 1, 2025 at 11:10 AM
February 28, 2025 at 7:54 PM
I feel like I might've made a small calculation error with blood on death...

#indiedev #programming #graphics #gameplay
February 28, 2025 at 5:59 PM
Freeze frames really make everything satisfying

#gamedev #indiedev #gameplay #programming
February 28, 2025 at 3:51 PM
February 27, 2025 at 10:55 AM
You may claim I went slightly too far with the blood effects, and you would be absolutely right

#graphics #indiedev #gamedev #programming
February 26, 2025 at 12:50 PM
February 26, 2025 at 11:02 AM