Seth Allen
sethallen623.bsky.social
Seth Allen
@sethallen623.bsky.social
An autistic illustrator with a passion for all things artistic - and, not to mention, a love for the world around him. Opposes NFTs, AI crimes, and crypto.
And not just plain old niche uses, for that matter - as by then, several very controversial cartoons with the character will be PD, which will likely lead to indie artists using the Disney cast for VERY insensitive materials.
November 16, 2025 at 2:15 AM
What's going to be worse for Disney? The score of NSFW cartoons that semi-creative people will generate with those AI tools, or seeing the American public domain of 2029, which will contain enough Mickey cartoons to open the door for all kinds of niche stuff being done with his cast of characters?
November 16, 2025 at 2:10 AM
Reposted by Seth Allen
I wouldn't call Wizard of Oz a reevaluated flop, it was a pretty big box office success that was nominated for five Academy Awards and won three of those. It was just expensive to make and Hollywood in those days used creative accounting where under representing profit was in their interest.
November 15, 2025 at 7:25 PM
Out of the hundreds of potential names your team came out with, you definitely made the right choice in selecting "DARK WING (DUCK)" as the character's final, official name.
November 15, 2025 at 9:49 PM
And of course, these four new channels are accompanied by all of the legacy channels from the original NES, which are relegated here to playing new backup or accompaniment layers/melodies.
So, the NPCES has nine sound channels in total. Hence its sound being twice as rich as its counterpart's.
November 14, 2025 at 5:56 AM
For the later Japanese games which used the DPCM for music originally (Super Mario Bros. 3, Konami's and Tecmo's games), a single ADPCM audio channel (working identically to those on the SNES) is activated and used for percussion tracks in those games.
November 14, 2025 at 5:53 AM
Basslines are played on a 4-bit PCM wave sample channel, which is carried over from the original Game Boy and works identically to how it does on that handheld; and the DPCM sample channel from the original NES is now always used for percussion throughout nearly every soundtrack.
November 14, 2025 at 5:49 AM
Well, since you brought up the sound chip, I might as well tell you my ideas for the NPCES concerning its audio processing unit.
On the NPCES, all lead melodies in games' music are played on two new high-fidelity FM synthesis channels, for which audio is provided by the Yamaha F262 chip.
November 14, 2025 at 5:46 AM
Looks like the "home stretch" of this event is in sight...
November 13, 2025 at 5:51 AM
I would rather have it be a live-action/animation hybrid, with the animated Wario attacking the live-action environment and Toad, also animated, chasing him around the scene to save the people from torture, while also fending off the various minions of Wario's that he encounters in the game.
November 13, 2025 at 3:43 AM
Then just avoid their backlash like the plague!
November 12, 2025 at 11:52 PM
One of the most important final battles in video games... recreated as a LEGO battleground. Very interesting!
November 12, 2025 at 8:20 AM
Stupid or not, they WILL cast her to a celebrity anyway. Let's just hope it's one who fits her character.
November 12, 2025 at 5:14 AM
Not the time, mister. The kids who visited Chuck E. Cheese's restaurants during his early years aren't even seniors themselves as of yet!
November 12, 2025 at 5:02 AM
The crazy part is, in some cases you can't tell if the thumbnail is indeed AI-generated!
November 11, 2025 at 6:56 PM
Or just edit the colors of the digital master to be authentic to the intended colors as seen in the original prints.
November 11, 2025 at 6:48 PM
Excluding the absence of the chimes at the start, I don't hear any real difference between this and the more familiar version of the fanfare.
November 7, 2025 at 10:01 PM