Sertac Guven
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sertacguven.bsky.social
Sertac Guven
@sertacguven.bsky.social
Portfolio: https://sertac.me/
Former Diplomat || VR Unity Developer || LLM Whisperer || Pickleball Topspinner || @KERNEL0x #KB5
Are there any @groktr.bsky.social Grok 4.0 users here for coding? I am having severe truncation issues in every file I upload, it cant even process a single txt with 120k characters in it in a fresh chat.. ChatGTP/Gemini can work with 10x file size and numbers. Any tips would be appreciated.
August 25, 2025 at 6:58 PM
www.youtube.com/watch?v=yaE6...

New video taking stock of current features of the Spatial Swipe Keyboard that I am building. The aim is to develop something that would be more accurate and customizable than the one Meta Quest offers.

What are some features you would want to see in an XR keyboard?
Spatial Swipe Board - Progress Update (July 2025)
YouTube video by Sertac Guven
www.youtube.com
August 6, 2025 at 10:08 PM
After the Google I/O presentation, I tried Google AI Studio to update my portfolio website that was built with a Wix-like tool. I have no experience building websites with code, but after about 5 hours, I now have a fairly good looking, well performing portfolio page: sertac.me

1/4
June 2, 2025 at 3:57 PM
I am quite puzzled why #Meta opted to showcase a completely 2d looking picture in the blog post about the new Horizon OS UI. Here is a unedited screenshot I took from my headset, notice how the icons look much more 3d/lively, compared to the windows95-like icons in their post..
May 25, 2025 at 10:22 PM
🚀 Counting down to #AWE2025 in Long Beach this June! 📍

Thrilled to announce that Arrow Messaging is joining the AWE Builders Nexus for the very first time. Ready to explore the cutting edge of XR & connect with innovators!

Would love to hear recommendations for side events, meetups, or parties!
Choose Your Pass
events.awexr.com
May 13, 2025 at 9:26 PM
Got access to #manus ai today and immediately put it to test. I first asked it to create an itinenary for an upcoming overseas trip and then I fed it a PPT for a web app idea. Unfortunately it ran out of credits on the 7/10 step & it costs $40 for 3000 credits. The two tasks above cost 1000 credits.
April 5, 2025 at 7:51 PM
Just when I was about to write my findings on using Grok for coding, Gemini 2.5 Pro dropped and for the last week I have not used anything else. The answers are excellent, up-to-date and practically zero hallucination. But the actual game changer I found out today: Linking your code base [1/2]
April 2, 2025 at 5:17 PM
Reposted by Sertac Guven
Big thanks to @nathievr.bsky.social for posting about DuolingoXR on Twitter—we hit 68K views! 🚀🎉

We’re doing our best to get Duolingo’s attention. If you want to see Duo in XR, post or repost with #DuolingoXR and tag @duolingo on any platform—X, Bluesky, LinkedIn, TikTok!
February 7, 2025 at 9:42 PM
Thrilled to be an XRDC24 finalist! Found out today that my project was selected as a top 8 submission in the Gaming & Entertainment track from over 3000 submissions worldwide. So excited for the awards ceremony next week! #XRDC24 #indiedev #VR

Link to Submission Page: devpost.com/software/esc...
January 16, 2025 at 11:08 PM
My "Immersive Insiders - XR Design Challenge" entry is LIVE! 🔥 Ditch the physical controllers and control a combat spaceship with ONLY your hands! Check out the trailer and DM me to test it on Meta Quest devices. #VR #handtracking #ImmersiveInsiders #indiedev #unity3d @SyntyStudios
January 12, 2025 at 8:59 PM
Day 14 of Immersive Insiders XR Design Challenge: Tutorial work took longer than the scene itself :) Used Meta's pose grabber for hand visuals, added voiceovers & text.

Next up: Finishing the turret placement in the scene.

(Clip length & resolution reduced to fit bluesky) #unity3d #VR #indiedev
December 27, 2024 at 12:53 AM
Day 8 of Immersive Insiders XR Design Challenge: custom hands-only controller with pitch, yaw & roll, as well as laser, missile and shield gestures implemented. Heat mechanics force players to be cautious about laser and shield use. Tutorial & game objectives next! #unity3d #VR #indiedev #WIP
December 20, 2024 at 9:50 PM
Linking up missile launcher pose with the Monitor UI, giving user instant feedback about missile count and cooldowns. Using INTERFACE - Sci-Fi Soldier HUD by @synty.bsky.social for my upcoming submission to Immersive Insiders' XR Design Challenge. #Unity #VR #indiedev #WIP
December 13, 2024 at 4:40 PM
Hand tracking in the Meta Interaction SDK has reached an impressive level. Pinching fast-moving objects mid-air is now a reality. I really feel like the next Echo VR is right around the corner. The possibilities are only limited by our imagination! #VR #VirtualReality #Unity #MetaQuest
December 9, 2024 at 12:23 AM
Surely some way to go before commercial scale, but still, what a time to be alive..
Excited to reveal Genie 2, our most capable foundation world model that, given a single prompt image, can generate an endless variety of action-controllable, playable 3D worlds. Fantastic cross-team effort by the Open-Endedness Team and many other teams at Google DeepMind! 🧞
Introducing 🧞Genie 2 🧞 - our most capable large-scale foundation world model, which can generate a diverse array of consistent worlds, playable for up to a minute. We believe Genie 2 could unlock the next wave of capabilities for embodied agents 🧠.
December 4, 2024 at 8:01 PM