Marcus "Serith" Andersson
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serith.maloria.org
Marcus "Serith" Andersson
@serith.maloria.org
37 year old game developer. 🇸🇪 who moved to 🇪🇸 to enjoy the ☀️🏖️🍻
Current project:
@maloria.org

Maloria Discord: https://discord.gg/Sph8WGv
It's visually quite different from the perspective and dimensions we're using, but feel free to add me on Discord if you want to chat more about it @ serithcalvayn
August 12, 2025 at 7:33 AM
Feel free to add me on Discord, serithcalvayn
August 8, 2025 at 9:08 PM
Thanks for the input, I made some additional changes, check them out:
Final iteration with all the previous feedback taken on board, as well as water ripples added for that extra immersion. Changed the visibility of the water reflection to gradually fade out the deeper the water.

#GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog
August 1, 2025 at 8:53 PM
Thanks for the feedback! I made some changes, what do you think now?
I received some feedback on the reflection and water depth effect that I feel like I've addressed and fixed, it looks a lot better now in my opinion. Would you agree?

#GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog
August 1, 2025 at 2:54 PM
And finally, a behind the scenes look where you can see how the logic works on the server to the left and how the clients see it on the right.

Pretty happy with the result!

#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart #devlog
June 11, 2025 at 9:30 PM
I kept the Context Based Steering for some more advanced combat behaviours, in this example you see it used to circle the player and keep a set distance in between attacks.

#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart #devlog
June 11, 2025 at 9:30 PM
After some further testing I changed chasing to use navmeshes instead, seemed more effective.

#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart #devlog
June 11, 2025 at 9:30 PM