Marcus "Serith" Andersson
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serith.maloria.org
Marcus "Serith" Andersson
@serith.maloria.org
37 year old game developer. 🇸🇪 who moved to 🇪🇸 to enjoy the ☀️🏖️🍻
Current project:
@maloria.org

Maloria Discord: https://discord.gg/Sph8WGv
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Hi everyone, we're still very much on the lookout for a pixel artist to work with us and join our small team. Even if you yourself are not interested, any upvote is helpful in our search. Thanks!

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Hi everyone, we're still very much on the lookout for a pixel artist to work with us and join our small team. Even if you yourself are not interested, any upvote is helpful in our search. Thanks!

www.reddit.com/r/INAT/comme...
From the INAT community on Reddit
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August 7, 2025 at 1:09 PM
Final iteration with all the previous feedback taken on board, as well as water ripples added for that extra immersion. Changed the visibility of the water reflection to gradually fade out the deeper the water.

#GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog
August 1, 2025 at 8:51 PM
I received some feedback on the reflection and water depth effect that I feel like I've addressed and fixed, it looks a lot better now in my opinion. Would you agree?

#GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog
August 1, 2025 at 2:53 PM
I'm cooking right now, but I really need some feedback on the water depth & reflection effects.
Once I'm happy with it, next steps would be to add a ripple effect around the player along with a water trail.

#GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog
July 31, 2025 at 8:27 PM
July 28, 2025 at 2:04 PM
I had previously posted this on Shitter before moving over to Bluesky and wanted to share how I've setup enemies to work. Here you can see the Context Based Steering behaviour in effect.

#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart #devlog
June 11, 2025 at 9:30 PM
Added an item flash when an item is moved in the inventory to improve visual feedback. Also took the liberty to show the rotation of an item since I forgot to include it in a previous clip~

#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart #devlog
June 10, 2025 at 9:59 PM
Added a nice little UI effect for gaining a new item! ✨
#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart
June 10, 2025 at 8:06 PM
Haven't updated in a while, I've been working hard with the item system and inventory. I've added the ability to rotate items and drag an item ontop of others to swap their positions. 108 hours later, I can finally move on to other tasks! 🥳
#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart
June 8, 2025 at 8:26 PM
Rarity indicators added, at some point I might turn them into gradient colors and maybe even add some particles or shaders to the more rare items. Just need to make items rotatable now and I can move on to something other than the inventory!
#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart
May 4, 2025 at 10:39 PM
I decided that the inventory needed some big overhauls. Equipped items now disappear from the backpack, items can be different sizes and can be moved around and sorted as you want. Next I'll make them rotatable as well as add rarity indicators.
#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart
May 4, 2025 at 12:30 AM
Here's the latest update to the map. Some new tiles added and color palette updated to match our vision a bit better.
#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart
May 3, 2025 at 3:34 PM
Last update to the inventory in regards of picking up or dropping items complete, took a long time and several code refactoring to get it right in the end. Very happy with the result!
#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart
April 21, 2025 at 9:38 PM
Almost done cooking with the item system! Going to finish the drag & drop mechanic and some visual bugs with the bottom left stats in the inventory, then we can move on to other focus areas 👀
#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart
April 6, 2025 at 8:31 PM
Someone asked what the difference was between walking over an item and the vacuum effect, which made me realize my radius was way too small. Here's what it looks like with a much larger radius (slightly exaggerated to show the effect better).
#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart
April 3, 2025 at 8:56 PM
Added a vacuum effect that picks up item on the ground automatically! In the future this might be toggleable to allow manual item pick ups, as well as some kind of loot filtering system added to it.
#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart
April 2, 2025 at 6:24 PM
You may or may not be getting bored of seeing items spawning by now, but I'm pretty happy with the final result. Items are now spawned with the item data connected to them. All that's left is to add a way to pick them up from the ground!
#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart
March 30, 2025 at 8:56 PM
Added some juice to items dropping.
#GodotEngine #gamedev #MORPG #indiedev #2d #pixelart
February 16, 2025 at 10:55 PM
It doesn't look like much yet, but the framework for spawning items on the ground or dropping items from mobs or players is working better than expected. Going to add some juice to it next time!
And yes, I will stop using the old test level soon 😅
#GodotEngine #gamedev #MORPG #indiedev #2d #pixelart
February 15, 2025 at 11:53 PM
And for those of you interested in some of the under the hood workings, this is how the Firestore database is currently setup to handle player data and items. Each player has their own items collection that references the item database.
#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart
February 10, 2025 at 10:22 PM
And as shown in my previous post, I've added a visual indication for the keybind to the inventory on the HUD. This is also something that I intend on animating later on to make it pop a bit when you pick up a new item.
#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart
February 10, 2025 at 10:16 PM
Finished with the equip/unequip functionality of the inventory. All that's left is to add some animations or tweens to make it pop a bit, but that's for a later date.
#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart
February 10, 2025 at 10:14 PM
The inventory is coming along great! The server is now able to load & store equipped items from & to the cloud database. The client also displays what items are equipped!
Next up: being able to interact with inventory items & equip/unequip gear.
#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart
January 26, 2025 at 8:47 PM
First post on this platform after migrating from Twitter.

Work is progressing on our starter map, with this showing the initial camp!
While we're currently using an asset pack from the very talented @nauris.bsky.social

#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart
January 25, 2025 at 11:17 PM