SPOLAN | Chimera Project Dev 🧙🏻‍♂️
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sergpolan.bsky.social
SPOLAN | Chimera Project Dev 🧙🏻‍♂️
@sergpolan.bsky.social
FullStack Web Developer 👨‍💻
Spare time Video Game Developer 🎮
Geek Climber 👨‍🚀
Gamer GL HF 🧞‍♂️
Day 39 #buildinpublic: HUGE NEWS! After a long time, we've completely revamped the game's graphics and art style! Prepare for a fresh new look! ✨ #gamedev #screenshotsaturday
April 19, 2025 at 7:01 AM
Day 32 #buildinpublic: Board scaling implemented! As you place more cards, the board will dynamically increase in size, giving you more space to strategize. #gamedev #screenshotsaturday
April 12, 2025 at 7:01 AM
Day 29 #buildinpublic: Tooltip system implemented! Hover over cards and items to see their details. Improves clarity and usability. #gamedev #wipwednesday
April 9, 2025 at 7:01 AM
Day 25 #buildinpublic: Improved card placement! Cards now spawn without overlapping, ensuring they're always visible and easy to read. #gamedev #screenshotsaturday
April 5, 2025 at 7:00 AM
Day 22 #buildinpublic: Developing a holographic effect shader! Cards have a low chance to become holographic, boosting their stats. Adds a fun twist! #gamedev #wipwednesday
April 2, 2025 at 7:00 AM
Day 20 #buildinpublic: Depth added! Adjusted camera and board to give more immersion. No more flat feeling! #gamedev #indiedev
March 31, 2025 at 7:04 AM
Day 17 #buildinpublic: Leveling up the quest system! Added requirements and card creation events for more engaging and dynamic quests. #indiedev #gamedev
March 28, 2025 at 7:53 AM
Day 15 #buildinpublic: Implemented outlines to highlight stackable cards! Making it easier for players to see which cards can be combined. #gamedev #indiedev #wipwednesday
March 26, 2025 at 8:06 AM
Day 11 #buildinpublic: Added card properties like sell price, health, and name. Adjusted card colors for better visibility. #gamedev #indiedev #cardgame #gamedevelopment #indiegame
March 22, 2025 at 8:10 AM
Day 6 #buildinpublic: Cards without tasks can now stack with similar cards! More strategic depth. #gamedev #indiedev #cardgame #indiedeveloper
March 17, 2025 at 7:55 AM
Day 4 #buildinpublic: Implemented ScriptableCards to store card data! Makes managing card properties much cleaner. #gamedev #indiedev #cardgame #indiedeveloper #indiegamedev
March 15, 2025 at 7:51 AM
Day 2 #buildinpublic: Cards now merge when dragged onto each other! This is where the stacking magic begins. #gamedev #indiedev #cardgame #stacklands #indiedeveloper
March 13, 2025 at 7:43 AM