SPOLAN | Chimera Project Dev 🧙🏻‍♂️
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sergpolan.bsky.social
SPOLAN | Chimera Project Dev 🧙🏻‍♂️
@sergpolan.bsky.social
FullStack Web Developer 👨‍💻
Spare time Video Game Developer 🎮
Geek Climber 👨‍🚀
Gamer GL HF 🧞‍♂️
Day 39 #buildinpublic: HUGE NEWS! After a long time, we've completely revamped the game's graphics and art style! Prepare for a fresh new look! ✨ #gamedev #screenshotsaturday
April 19, 2025 at 7:01 AM
Day 40 #buildinpublic: Shifting focus! We're putting other quests on hold to concentrate on a single, pivotal quest that will drive the ERA change in the game! ⏳ #gamedev #indiedev
April 18, 2025 at 7:01 AM
Day 37 #buildinpublic: HUGE NEWS! Introducing the Prayer System! Combine an Altar card and a Citizen card as a recipe to pray to a god! 🙏 #gamedev #indiedev
April 17, 2025 at 7:01 AM
Day 36 #buildinpublic: Card usability improvements! Introducing max stack sizes and recipes with limited uses. More strategic card management! #gamedev #wipwednesday
April 16, 2025 at 7:02 AM
Day 35 #buildinpublic: Added a dynamic day/night cycle with smooth transitions! Really brings the game world to life. Future potential for different stages within a day! #gamedev #indiedev
April 15, 2025 at 7:01 AM
Day 34 #buildinpublic: Enhanced tooltips now show even more item details! Also, shop inventories are more dynamic with item drop chances. #gamedev #indiedev
April 14, 2025 at 7:01 AM
Day 33 #buildinpublic: Quest complete notifications are in! Now you'll get clear feedback when you've finished a mission. Easier to track your progress! #gamedev #indiedev
April 13, 2025 at 7:01 AM
Day 32 #buildinpublic: Board scaling implemented! As you place more cards, the board will dynamically increase in size, giving you more space to strategize. #gamedev #screenshotsaturday
April 12, 2025 at 7:01 AM
Day 31 #buildinpublic: Recipe rewards just got bigger! We've expanded the possible actions on recipe completion. Plus, camera movement is now drag-based!
April 11, 2025 at 7:00 AM
Day 30 #buildinpublic: Created a Card Priority Manager! This system handles which card gets "hit" when multiple overlap. Cleaner interactions! #gamedev
April 10, 2025 at 7:00 AM
Day 29 #buildinpublic: Tooltip system implemented! Hover over cards and items to see their details. Improves clarity and usability. #gamedev #wipwednesday
April 9, 2025 at 7:01 AM
Day 28 #buildinpublic: Recipe Controller implemented! Now, all recipes are managed by a single Controller, making it easier to add, modify, and balance recipes. #gamedev #indiedev
April 8, 2025 at 7:00 AM
Day 27 #buildinpublic: Dynamic environments! Implemented a system to change background, board, and shop colors based on seasons (summer, winter, etc.). Extensible to eras, locations, and more! #gamedev #indiedev
April 7, 2025 at 7:00 AM
Day 26 #buildinpublic: Enhanced card selection! We've made it easier to select specific cards within stacks, improving overall usability. #gamedev #indiedev
April 6, 2025 at 7:00 AM
Day 25 #buildinpublic: Improved card placement! Cards now spawn without overlapping, ensuring they're always visible and easy to read. #gamedev #screenshotsaturday
April 5, 2025 at 7:00 AM
Day 24 #buildinpublic: Stack merging! Drag one stack onto another, and the game checks for matching recipes. Only needed cards are used, leaving a new stack for more combos! #gamedev #indiedev
April 4, 2025 at 7:00 AM
Day 23 #buildinpublic: Stack logic improved! Controlled card relationships and prevented stacking on tasks. Fewer bugs, more fun! #gamedev #indiedev
April 3, 2025 at 7:00 AM
Day 22 #buildinpublic: Developing a holographic effect shader! Cards have a low chance to become holographic, boosting their stats. Adds a fun twist! #gamedev #wipwednesday
April 2, 2025 at 7:00 AM
Day 21 #buildinpublic: Shops are open! Now you can sell items for money and buy cards with that money. The game's economy is taking shape! #gamedev #indiedev
April 1, 2025 at 7:00 AM
Day 20 #buildinpublic: Depth added! Adjusted camera and board to give more immersion. No more flat feeling! #gamedev #indiedev
March 31, 2025 at 7:04 AM
Day 19 #buildinpublic: Camera on the move! Added smooth zoom in/out and automatic screen edge movement. Fluid board navigation! #gamedev #indiedev
March 30, 2025 at 11:59 AM
Day 18 #buildinpublic: Cards under control! Implemented a system to keep cards within the board, "clamping" their position if they try to leave. #gamedev #indiedev
March 29, 2025 at 7:34 AM
Day 17 #buildinpublic: Leveling up the quest system! Added requirements and card creation events for more engaging and dynamic quests. #indiedev #gamedev
March 28, 2025 at 7:53 AM
Day 16 #buildinpublic: Developing a basic quests UI! Giving players a clear path to progress and explore the game's world. #gamedev #cardgame
March 27, 2025 at 7:19 AM
Day 15 #buildinpublic: Implemented outlines to highlight stackable cards! Making it easier for players to see which cards can be combined. #gamedev #indiedev #wipwednesday
March 26, 2025 at 8:06 AM