Sekamelica
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sekamelica.bsky.social
Sekamelica
@sekamelica.bsky.social
French indie gamedev creating Vindica Secrets of Blood: a metroidvania about sacrifice & revolution 🪓⚒️🩸
Freelance Unity dev 🕹🖥️
Cnam-Enjmin crou 🎓🌸
I improved the game's skilltree!
In Vindica's world, hematokinesis is the art of controling one's blood. To tap into this strength, you will have to sacrifice health by redirecting your blood flow into powerful hematokinetic abilities, ranging from key abilities to useful skills and upgrades.
November 3, 2025 at 4:57 PM
I cleaned the new axe swings animations, and while i was at it, also improved the 2 axe swings i already got (and their charged variants), cause they weren't as cool as the new ones.

Still, recency bias or not, my favorite is the swing up anim, with the downward pogo close second!
October 23, 2025 at 7:21 PM
Btw for a 2D game with no skeletal animation I think you should manage your animator transitions in code. The nightmarish mess of transitions would have made me crazy before I got the new attacks working if I didn't reworked Vindica's animator in that way, here is the before & after:
October 22, 2025 at 6:45 PM
The game got directional attacks and a pogo downward swing now!
A bit reminiscent of Hollow Knight but I like it a lot! I aimed for a different feel for the attacks at the start with a swing charge system that can be chained with a whirl attack, but after many iterations I ended up somewhat close!
October 22, 2025 at 6:21 PM
I've finally found a workflow that I like with enemy AIs so I'm working on combat again!
What do you think?

Can't wait to animate more stuff and try the implement the first boss fight using the new tools I did!
September 13, 2025 at 4:27 PM
Entering the unsupervised Crabbles zone to get power back in (they messed up their cable management job)
September 3, 2025 at 3:39 PM
My contribution to the trend 🫡
August 5, 2025 at 4:29 PM
Enemy reveal: the Cablecrabs! 🦀
These little crabs are electrician worker robots who repair cables in factories, but beware of electric shock if you find yourself in their path!! ⚡️
Also our revolutionary heroine can now blink and I reworked the sawmill music with an infiltration vibe!
July 25, 2025 at 12:27 PM
Bloody history, cold industries: Vindica Secrets of Blood will get a Steam page next month! ⚙️🪓🩸
#screenshotsaturday #pixelart #gamedev #metroidvania
July 5, 2025 at 9:21 PM
Game visuals have improved so much since last year, here have a look at the Sawmill, one of the first factories to sabotage in Vindica Secrets of Blood, that I want to feature in a demo this year!

I'm very proud of this elevator btw 😌
June 20, 2025 at 8:37 PM
Qui se souviens ?
June 4, 2025 at 8:01 PM
I've been redesigning the main character lately (100 frames to redo was soooo long ;o;) and I'm working on the sawmill, one of the first areas of the game that I want to make a little demo of this year!
May 21, 2025 at 10:26 AM
Wanted to take a break from the game so I did the trend too but in pixel art!
#starterpack
April 22, 2025 at 10:22 AM
Gosh it took me exactly 1011 days to get there but I finally nailed the art direction of my game, here is a in-game screenshot as well as the prep mock-up I did showing some character designs as well and Vindica not getting it's time to lock in
April 18, 2025 at 12:07 PM
TITLE REVEAL: My metroidvania about a revolutionary butch in an underground industrial dystopia is called Vindica Secrets of Blood and it's releasing right NOW!
(Yeah, before Silksong)
🔥🔥🔥
🩸🩸🩸
⚙️⚙️⚙️
April 1, 2025 at 9:03 PM
Found this 11 months old perflectly normal gameplay video of my game in some folder
March 19, 2025 at 2:42 PM
Love my level design tools :)

(The next features I'm working in are hidden in the video somewhere but I still want to do mork work on them before revealing it :3)
January 17, 2025 at 10:04 PM
Krone gobeline qui débarque sur bluesky où tout le monde il est gentil jour 1 :
November 18, 2024 at 1:17 AM
Today was my last day of freelance work for this year!
This means I'm gonna start working full-time on my game for a few months!
🔥🤜🫷🔥
(After taking a well deserved break of a week or so)
October 23, 2024 at 10:06 PM
Hi Bluesky, it's been a while, are you good? I've heard we can FINALLY post videos now????
So here is my game!!

It's been a tough year but in december and next year I should have way more free time to work on it and show stuff, you will see me around here :)
October 5, 2024 at 1:21 PM
I'm learning Godot.
The editor has some good stuff (like for creating frame animations) but on the programmation side I'm absolutely having a bad time, like you can't event just rename a GDScript variable properly like in C#??

My honest reaction:
September 16, 2023 at 2:33 PM
So, with this untrustful nightmare that #unity is becoming for devs, I'm hesitating between porting my game to Godot or to a custom engine I would create.

I already have a little something to begin with, but it's no simple task, literally a life changing decision for years to come...
September 13, 2023 at 12:26 PM
Did pop-up the palette colors a bit!

Gonna start working on fighting mechanics and animations soon!
September 10, 2023 at 9:37 PM
Hi! Just created my BlueSky account :)

I'm Sekamelica, a french indiedev working solo on a metroidvania about insurrection, lesbians, and cool movement mechanics!

Please share to help me get started here!! xoxo
September 9, 2023 at 4:11 PM