seiyria.dev
@seiyria.dev
#gamedev making web games
130 hours later 🙃
April 4, 2025 at 11:06 PM
Two new big features in #HatOff !

First, you can get items for your heroes at the Blacksmith. This gives them stats, and more importantly, access to abilities they wouldn't ordinarily have. This lets you control the RNG on heroes a bit better.

Secondly, the town pet! This pet can do an
December 21, 2024 at 2:39 PM
New game mechanic in #HatOff

You now can unlock Mana as a resource, which is used to do fusions at a higher level (the first tier is always free). Also, it can be used to buy permanent stat upgrades for heroes! Further ways to customize heroes TBD.

#ScreenshotSaturday #gamedev #GameDevelopment
December 14, 2024 at 10:04 PM
Improved exploration UX for #HatOff

Now, you can see your heroes go through the dungeon, and see them beat up poor lil goblins. And slimes. But mostly goblins.

Bonus features:

- new damage types (heretical, lyrical, and baptismal)
- actual combat skills
- actual view of all of the found
December 7, 2024 at 1:39 AM
Lots of small #hatoff changes this week, QoL/visual mostly. Preparing to drop MVP on monday, so taking a chill time until then:

- you can now rename heroes (after researching how to, of course)
- there is now a mode selector for easy/normal/hard mode (hard mode can actually game over ☠️)
-
November 30, 2024 at 2:18 PM
Lots of new interesting new changes in #hatoff this past week:

- I can now pause the game
- I am now under attack (you can see the two red outlines)
- I can now explore 👀

MVP coming soon!

#ScreenshotSaturday #gamedev #GameDevelopment
November 23, 2024 at 2:48 PM