Seiji
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seijidev.bsky.social
Seiji
@seijidev.bsky.social
🇯🇵🇺🇲 Indie game developer who used to coach for UTD eSports | 25 | he/him | 日本語大丈夫
I read a random news article that popped up on my phone's news feed bc I was curious and this might be one of the most insane non sequiturs I've ever seen lmao
April 14, 2025 at 4:38 PM
We were doing acrylic painting for my sister's birthday and I tried to paint a Barioth lol. It's not great but honestly I'm not too upset with the results other than the head.
March 9, 2025 at 1:25 AM
Quick pixel art mock up idle anim for a side project I might work on. I'm happy I've gotten at least a little better at animating cloth physics.
February 18, 2025 at 11:53 AM
Did the thing
October 24, 2024 at 3:48 PM
Fighting games tend to use them a lot because having fine control over exactly what parts of a character can be hit per frame of animation is the level of granularity needed to balance them. If you look at all these examples (that even players use) calling them all hitboxes would be confusing.
February 12, 2024 at 9:55 PM
Made a legendary pokemon tier list. I have pretty uh, unusual opinions I think
January 15, 2024 at 2:34 AM
Finally implemented the alternate costumes my artist made for pot game (title pending). Switching out skinned meshes was way less complicated than I expected.
October 15, 2023 at 10:00 PM
Man I'm not gonna lie, white boxing environments in unreal is a little addictive.
September 17, 2023 at 7:23 AM
Working on some kill VFX for the game I'm working on and I'm really pleased with how it's shaping up
August 9, 2023 at 8:18 PM
I think the Giratina Origin form fight in Legends: Arceus might be one of the most memorable moments in all of Pokémon. I love how they designed the encounter.

The dynamic soundtrack transitioning to a frantic fast moving piano after you thought you already won conveyed such a real sense of panic
August 8, 2023 at 9:39 AM
Project L allowing players to duo might be one of the greatest ways to fix the unapproachability of fighting games of all time.

One of the biggest problems with 1v1 games is it's hard to get friends into it, because if you play with them and just keep destroy them neither of you is having fun.
August 5, 2023 at 5:17 AM
I've gained a heavy fascination with Oskar Stalberg's work in Bad North with Wave Function Collapse solvers, but programming in Maya to get vertex data is so much more frustrating than coding in Unity @.@
July 26, 2023 at 6:32 PM