SEDOV
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sedov.bsky.social
SEDOV
@sedov.bsky.social
I do machines that do stuff, write, code, paint, render.
https://www.sedov.com/
The current live version at app.kinogaki.com is built using various things like React, OpenGL and a few other small libraries. I've since switched to a desktop app (all using C++ / QT) because I was running into performance issues on the web version (garbage collectors suck)
KINOGAKI
app.kinogaki.com
February 12, 2025 at 6:00 AM
I had very mixed results with Gelly Roll Moonlight. Uni-ball Signo had been great. (All black paper though)
February 9, 2025 at 5:42 PM
It’s fixing every single tingly thing that makes for perfect product. There is nothing else to it. So next time, when you notice the fleeting glimpse that flew past you at warp speed, don’t be lazy and catch it. Once caught - fix the hell out of it.
February 8, 2025 at 5:13 AM
Our brains are amazing storytellers and will guide us around the problem. But know this - others will notice it. It’s by ignoring these little things, we fill the world with ‘ok’ products, mediocre artworks and build technical debt in our projects.
February 8, 2025 at 5:13 AM
Most of the time the moment after that one you’ll get justification from your brain as to why it’s not important to fix it immediately or why it’s not a big deal at all. The truth is that the problem is real. It’s just small.
February 8, 2025 at 5:13 AM
What's interesting is the difference between software dictating you what to do vs you dictating the software what you want. Very different dynamic. Because I'm recreating specific things I did for #genuary I need to change/add new workflows to Kinogaki.
February 7, 2025 at 11:35 PM
This is the cutes thing
February 3, 2025 at 3:59 PM