SEDOV
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sedov.bsky.social
SEDOV
@sedov.bsky.social
I do machines that do stuff, write, code, paint, render.
https://www.sedov.com/
I promise we're almost there.
You know where this is going...
February 27, 2025 at 4:39 PM
I found the memory leak 🫠
February 23, 2025 at 6:58 PM
Memory leaks or garbage collector - pick your poison
February 22, 2025 at 6:18 PM
I can finally get some good night sleep.
Finally got a successful .dmg installer today that is signed by Kinogaki Inc. and notarized by Apple. Which means I was able to install it on my wife’s older Mac and find some visual bugs. The good news - the release is very close, and there is clear path to it.
February 18, 2025 at 5:40 AM
Ok hear me out:

Voldemort - Benedict Cumberbatch
Snape - Adam Driver
Mad-Eye - Daniel Craig
McGonagall - Tilda Swinton
Mrs. Weasley - Kate Winslet
Bellatrix Lestrange - Eva Green
Dumbledore - Christian Bale
Sirius Black - Edward Norton
Lucius Malfoy - Tom Hiddleston
February 13, 2025 at 5:13 AM
Much needed addition to our social medial
Not sure how active I'll be at first, but will invest more and more time into this as soon as I release the software properly. Anyway here is our official Discord server. I will try to answer questions in asynchronous manner as much as I can.
discord.gg/ZTxYW7AM
Join the Kinogaki Inc Discord Server!
Check out the Kinogaki Inc community on Discord - hang out with 1 other members and enjoy free voice and text chat.
discord.gg
February 13, 2025 at 4:23 AM
I can't believe it, but I did #genuary1 fully inside Kinogaki. This spanned a lot of improvements, nodes, ideas and so on. I also added ability to name nodes and write comments so that when you share other people can understand.
February 12, 2025 at 3:46 AM
Never forget the 80/20 rule
February 11, 2025 at 5:36 PM
Still working on recreating #genuary1. This is an amazing exercise that prompted a lot of good changes. Third screenshot are the nodes inside the For Loop node. Wait until you see what a "Code" node can do :)
February 10, 2025 at 4:22 PM
One important thing that I’ve learned, but have hit or miss applying in real life is this. When you look at your code/product/artwork and get this tingly feeling at the back of your head saying that there is this little thing that’s off, you should always fix it.
February 8, 2025 at 5:13 AM
Didn’t finish Genuary 01 today, but fixed a lot of bugs and workflows issues.
February 8, 2025 at 4:39 AM
As means for testing KINOGAKI, I'll power through Genuary once again using only it, just to make sure it's working. Will also publish all of the scene files as well.
February 7, 2025 at 11:35 PM
Doing the little things...
Some new UI changes in the node editor to show progress for nodes that take long to process (in this case generating millions of lines) and just generally more visual feedback to what's going on. BTW (this is just a tiny crop with line thickness of 0.01mm) If I zoom out - it's just a solid black box
February 7, 2025 at 11:33 PM
I’m moving a long. A lot of improvements, bug fixes and features. Maybe next week I’ll post installers and a few more videos. There is a node that allows you to write code (which compiles to machine code), there are nodes that allow to do for loops as well. Exciting stuff…
Finally got DUNS number for Apple Developer account. Hopefully will get certificates to sign the code soon. Meanwhile, I’ve been adding quality of life features, like duplicating nodes, grouping, copy pasting. There are multiple context now - vector, image, field and color with different nodes.
February 6, 2025 at 6:09 AM
Reposted by SEDOV
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Trying new things. #penplotter #drawingmachine
February 5, 2025 at 12:11 PM
BTW, the work is moving along with the plotter.
Fitting prototype parts
February 3, 2025 at 4:35 PM
My total count of new lines of code for today is a negative number and I’m proud. The simpler everything is the more reliable it is. Can’t wait to share with you all an updated version.
February 3, 2025 at 5:06 AM
Reposted by SEDOV
Absolutely. There are plans for a whole context to process images and then use them to influence various parameters. Also nodes for color, physics, there are loops. There is also Code node that I’ll record a video on next.
Nice, do you plan to add a node to open an image to use as a mask or to give background data like lightness, color or directing the lines for exemple?
February 2, 2025 at 4:04 PM
Releasing an app that people can install is apparently witchcraft. A lot of waiting on certificates, DUNS number, and what now. Good news - that the desktop version is so stable and fast - it's almost indescribably better experience compared to the web version I published.
While I'm working on creating installers for Mac and Windows, here is another video that talks a little bit about Edit Node.
youtu.be/-pCTI7Ytpzs
02 - Edit Node
YouTube video by KINOGAKI
youtu.be
February 2, 2025 at 5:06 AM
1 hour of coding features. 9 hours of configuring GitHub Actions to build an installer for Mac and Windows. Still going…
February 2, 2025 at 2:59 AM
I generally dislike using AI when I code. Only use it on boilerplate code (simple in logic but long to type) o3-mini is really good. It started to change my mind. It feels like it’s inspired by the code that’s already there so it looks and reads the way I would’ve written it. Really interesting.
February 1, 2025 at 6:42 AM
This is really cool
wout.codes wout @wout.codes · Jan 31
Day 21 of #genuary2025: “Create a collision detection system (no libraries allowed).”

This is one I overlooked. Sheets falling on top of other sheets and the occasional ball.

#genuary
January 31, 2025 at 3:53 PM
I’m just gonna chill the rest of the evening. So much potential now that I have a solid graphics engine.
Rewriting this with OpenGL4.1 totally paid off. I’m able to deal with about few million lines that just makes my canvas into a solid, while having good pan and zoom on a laptop.
January 31, 2025 at 3:32 AM
Reposted by SEDOV
Technical debt is real. Rewriting parts of Kinogaki the right way. I’m really thankful to all the DMs and bug reports. 🙏🏻
January 30, 2025 at 3:05 AM
It is out! Go check it out. My dm's are open - I'll be happy to hear comments suggestions and just chat about it. There are lots of things to do. Lot's of things are planned and in the works, but for now I feel like it's time to release it into the wild.
The intro video is up and so is the app. Just bear in mind - it's such an early alpha. If you have suggestions or want to chat about it - my dm's are always open. We're also working on desktop app - so stay tuned. But a web version for now.

www.youtube.com/watch?v=t5V5...
01 - KINOGAKI Quick Intro
YouTube video by KINOGAKI
www.youtube.com
January 28, 2025 at 4:26 AM