Sean
sean-dewhirst.bsky.social
Sean
@sean-dewhirst.bsky.social
Making a puzzle/exploration game. Trying to train my facial hair. Listening to Discworld books on repeat.
Did you know I stream #gamedev sometimes?
Like right now, I am streaming procedural maze creation!
www.twitch.tv/seandewhirst
August 14, 2025 at 4:15 PM
#Solodev means doing all my own assets, including art and animations. It is just as creative and (time consuming) as code! Other #zeldalike games (like Zelda...) provide references, but sometimes I have to wing it too!
#gamedev #gameart
March 6, 2025 at 12:05 AM
Push blocks are working. Maybe I should make a sokoban clone.
#godot #gamedev #zeldalike
March 5, 2025 at 7:57 PM
If you saw my post from a couple days ago, you'd know I was having some pretty *unusual* behavior for a #zeldalike push-block.

It's much better now. And I made an animation for the player!
#gamedev #solodev
February 26, 2025 at 7:02 PM
When you're making a #zedlalike push-block, but RigidBody has gravity by default. #gamedev
February 24, 2025 at 4:59 PM
Look!
February 20, 2025 at 8:18 PM
Yesterday, I made an animation for falling off a cliff.
Today, I made the animation for respawning afterwards.
#gamedev #godot #solodev #art #animation
February 20, 2025 at 8:15 PM
I have been adding new animations to the player character.
February 19, 2025 at 8:47 PM
I got tired of brickwork, so I made a new tileset.
#gamedev woo.
February 6, 2025 at 1:33 AM
Another #gamedev convenience: recolor the level in a couple clicks. Scenery pieces like rubble can be set to match the level, but they don't have to!
January 30, 2025 at 4:49 AM
#gamedev progress. The level editor figures out the "3D" position of the player, and shades everything accordingly. That pink box is what the game window itself would look like. Great for previewing!
#solodev #godot
January 20, 2025 at 10:26 AM