sealdragonco.bsky.social
@sealdragonco.bsky.social
Working on lua implementation using fengari to make gameplay data-driven.

function tick(dt)
local randominfo = self.info[math.random(#self.info)]
api.core.toast(randominfo)
end

#typescript #lua #fengari #indiegame #indiedev #gamedev #gaming #game #web #html5 #webgpu #babylonjs #webdev #dev
December 27, 2025 at 10:46 PM
Added Brotli and Gzip compression to the production build using compression-webpack-plugin

The output result is:
8.607 KB bundle.js (no compression)
1.870 KB bundle.js.gz (21.72% of original size)
1.355 KB bundle.js.br (15.74% of original size)

Incredible! 🤩

#devlog #indiegame #web #gzip #brotli
December 18, 2025 at 10:55 AM
Working on physics implementation, and started out with implementing the physics character controller doc.babylonjs.com/features/fea...

It feels so good being able to jump
#gamedev #devlog #indiegame #physics #firstpersonshooter #indie #f2p #free #webgame #web
November 15, 2025 at 8:20 AM