Screen Smith
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screensmith.itch.io
Screen Smith
@screensmith.itch.io
Indie Game Developer
Working on a monster catching game, and a sequel to PictoPull.
My site: screensmith.net
My first game PictoPull: http://s.team/a/1820790
Were you using One Pace? One Pace is especially good for Dressrosa, in the later arcs it isn't as necessary but it cuts out all the filler, which in Dressrosa is half the runtime lol
July 31, 2025 at 12:05 AM
Little late for #screenshotsaturday but I have figured out how to add gyms and other buildings with interiors to my procedural pokemon style region generator.
July 13, 2025 at 5:55 AM
More work on the level editor. Added saving, importing and exporting so you can make complex levels now. I made a level I thought might look cool but it turned out to be too easy #screenshotsaturday
December 14, 2024 at 3:34 PM
Finally got around to trying out GB Studio and it went well. I made a simple SHMUP for my monthly jam game. Recorded this on a GB emulator. #screenshotsaturday
November 30, 2024 at 10:20 PM
Working on the sequel to PictoPull. Got the basics of the 3D level editor working. Soon you'll be able to make 3D voxel levels. #screenshotsaturday
November 24, 2024 at 1:37 AM
Made a mockup for a TCG version of one of our monsters #redcard #pixel_dailies @pixeldailies.bsky.social
November 10, 2024 at 11:23 PM