Screen Smith
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screensmith.itch.io
Screen Smith
@screensmith.itch.io
Indie Game Developer
Working on a monster catching game, and a sequel to PictoPull.
My site: screensmith.net
My first game PictoPull: http://s.team/a/1820790
Little late for #screenshotsaturday but I have figured out how to add gyms and other buildings with interiors to my procedural pokemon style region generator.
July 13, 2025 at 5:55 AM
More work on the level editor. Added saving, importing and exporting so you can make complex levels now. I made a level I thought might look cool but it turned out to be too easy #screenshotsaturday
December 14, 2024 at 3:34 PM
Finally got around to trying out GB Studio and it went well. I made a simple SHMUP for my monthly jam game. Recorded this on a GB emulator. #screenshotsaturday
November 30, 2024 at 10:20 PM
Working on the sequel to PictoPull. Got the basics of the 3D level editor working. Soon you'll be able to make 3D voxel levels. #screenshotsaturday
November 24, 2024 at 1:37 AM
Reposted by Screen Smith
A hungry crab saves the Chesapeake Bay!

My new video game, Crab Crawl, is now on sale.

🦀 Steam: store.steampowered.com/app/3254550/...

🦀 Itch: patientrock.itch.io/crab-crawl

Scuttle along and buy a copy!
November 11, 2024 at 4:02 PM
Hi Bluesky!

I'm Joey, a hobbyist solo game dev.

I'm a career software dev. For hobby projects I'm mainly a programmer working in Unity. I recreate older games in Unity for fun.

My first released game was PictoPull: s.team/a/1820790

I'm now working on an untitled monster catching game
PictoPull on Steam
3D block puzzles built from pixel art! Push, pull, and climb on the blocks of a PictoPull puzzle in order to reach the goal. Create your own puzzles and share them!
s.team
November 10, 2024 at 11:31 PM
Made a mockup for a TCG version of one of our monsters #redcard #pixel_dailies @pixeldailies.bsky.social
November 10, 2024 at 11:23 PM