Scott Henry Davidson
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scotthdavidson.bsky.social
Scott Henry Davidson
@scotthdavidson.bsky.social
Creative Director at PLAYERUNKNOWN Productions. Previously Art Director at Facepunch Studios on Rust. Inspiring Marvel Snap whale.

https://playerunknownproductions.net/
Reposted by Scott Henry Davidson
The demo grants access to every survival system in the game, rotates through four hand-picked maps, and sets no time limit per round nor cap on deaths per session. We want players to explore, experiment, and tell us what works, and what doesn’t.
June 10, 2025 at 2:09 AM
Reposted by Scott Henry Davidson
Here's an updated look at the WIP cliff system from the same POV in Go Wayback!: the first from the public demo, and the second from our dev build, both of which I played today.

It still amazes me how quickly the guided generation system allows our team to iterate on the environment of our worlds.
June 10, 2025 at 5:46 PM
Reposted by Scott Henry Davidson
We now have a live demo of Go Wayback in players’ hands! Sharing our games during early development is a founding principle of our studio and allows the @ppsocials.bsky.social team to iterate on core systems with player input early on.
June 10, 2025 at 2:09 AM
Reposted by Scott Henry Davidson
We're working on improving the weather tower location in Prologue: Go Wayback!, and this concept shot we made for reference is such a vibe, I just had to share <3
May 22, 2025 at 2:08 PM
Reposted by Scott Henry Davidson
May 20, 2025 at 4:08 PM
Reposted by Scott Henry Davidson
"Staying dry becomes a matter of strategy, players can move to a hot place (e.g., a shelter), get close to a fire, or if they are feeling confident expose themselves to the wind outside."

Our latest dev blog discusses staying dry in Prologue: Go Wayback! playerunknownproductions.net/news/staying...
May 16, 2025 at 1:47 PM
Reposted by Scott Henry Davidson
Looking forward to sharing the new build of
Prologue: Go Wayback! with our community on Monday and hearing their thoughts on the update.

Personally, I love the improvements to the fog, thanks in large part to feedback from the last test <3

Join us @ community.pp.studio
April 5, 2025 at 11:27 AM
Reposted by Scott Henry Davidson
Prologue: Go Wayback! is coming to #IGNFanFest! Tune in February 27th across IGN platforms for an exclusive interview with Brendan Greene to get a sneak peek into his plans for PLAYERUNKNOWN Productions!
We’re starting at 10am PST / 8pm CET!
February 27, 2025 at 1:05 PM
Reposted by Scott Henry Davidson
Discord talk starting now! We are announcing Prologue: Go Wayback! playtests, join at: go.pp.studio/MailDiscord
Join the PLAYERUNKNOWN Productions Discord Server!
Check out the PLAYERUNKNOWN Productions community on Discord - hang out with 1114 other members and enjoy free voice and text chat.
go.pp.studio
December 6, 2024 at 5:46 PM
Reposted by Scott Henry Davidson
"You are on a map that is one in billions so nobody will statistically ever experience walking across it again."

Our latest dev blog comes from Creative Director @scotthdavidson.bsky.social and dives into our upcoming game Prologue: Go Wayback!

More: playerunknownproductions.net/news/designi...
January 10, 2025 at 2:35 PM
Reposted by Scott Henry Davidson
Our next Prologue playtest starts Monday, here's how to join: store.steampowered.com/news/app/294...

+ for those following the project, patch notes for the playtest build are on Discord (under a spoiler tag)
January 31, 2025 at 1:48 PM
Reposted by Scott Henry Davidson
Playtest next week, sign ups will be on Discord - community.pp.studio
January 27, 2025 at 4:52 PM
Reposted by Scott Henry Davidson
"We use guided generation as a way of putting a game designer in the loop, to force our machine learning model to create interesting maps."

In our latest dev blog, Senior ML Research Engineer
Joey Faulkner talks Prologue, landscapes and ... oatmeal?

👇
playerunknownproductions.net/news/guided-...
January 28, 2025 at 4:12 PM
I did a thing.
"You are on a map that is one in billions so nobody will statistically ever experience walking across it again."

Our latest dev blog comes from Creative Director @scotthdavidson.bsky.social and dives into our upcoming game Prologue: Go Wayback!

More: playerunknownproductions.net/news/designi...
January 10, 2025 at 4:40 PM
Reposted by Scott Henry Davidson
I've honestly never really believed in any take on the "metaverse" until @playerunknown.net pitched me his version a while ago: it has to be a protocol. Closer to HTTP than a social media site. We'll see where this one goes.

www.ign.com/articles/the...
The Creator of PlayerUnknown’s Battlegrounds Wants to Build a True Metaverse - IGN
In 2017, Brendan Greene (aka “PlayerUnknown”) pioneered the Battle Royale genre of video games with PUBG. Now, he wants to pioneer something new. He wants to make a metaverse.
www.ign.com
January 3, 2025 at 11:25 PM
Reposted by Scott Henry Davidson
ICYMI new announces:
- Wishlist Prologue: steam.pp.studio/Prologue
- Download Preface: steam.pp.studio/Preface
- Join the Playtest: go.pp.studio/Discord
December 7, 2024 at 4:16 PM
Reposted by Scott Henry Davidson
I had the joy of sitting in on the Discord event hosted by @ppsocials.bsky.social and the plans they have are amazing. here's a few screen caps of the presentation!
I also want to wish @playerunknown.net on his marriage and wish him a long and amazing partnership both with his wife and PP.
December 6, 2024 at 7:20 PM
Reposted by Scott Henry Davidson
Prologue announced. A survival game set in a large wilderness coming to Early Access Q2 2025. Wishlist on Steam: steam.pp.studio/Prologue
December 5, 2024 at 8:39 PM
Reposted by Scott Henry Davidson
Preface tech demo is available now for free. Explore the engine. Download on Steam: steam.pp.studio/Preface
December 5, 2024 at 8:39 PM
Reposted by Scott Henry Davidson
Catch us today with @pcgamer.com - www.youtube.com/watch?v=MEf2...

Plus, join us tomorrow on Discord (6 Dec @ 1900 CET) for a deep dive with the team: go.pp.studio/Discord
December 5, 2024 at 6:04 PM
Reposted by Scott Henry Davidson
Stay tuned to our tech blog for updates on our journey, development highlights, and insight into our approach to building an engine @ pp.studio/news

If you want to contribute to our project or learn more, please visit our careers page @ pp.studio/careers

2/
January 5, 2024 at 10:38 PM
Reposted by Scott Henry Davidson
My god, it’s full of stars…
February 21, 2024 at 6:23 PM
Reposted by Scott Henry Davidson
At PP, we're working hard to become a studio where it's safe to dream big, take risks & explore the unknown 🔎

While this doesn't happen overnight, thanks to the hard work, commitment & passion of our team, it's taking shape each and every day 🙌

1/
January 5, 2024 at 10:34 PM
In our latest dev blog, Lead AI Researcher Noel Lopez Gonzaga discusses our approach to generating an entire planet in real-time: playerunknownproductions.net/news/a-multi...
November 29, 2024 at 3:35 PM
Reposted by Scott Henry Davidson
As it's important for me to build games with an engaging community, I'm going to post here more frequently since the old place sucks.

We're also sharing more about our plans & ideas on our Discord, like this look at an ML terrain generation experiment. Come join us!

discord.gg/playerunknow...
November 13, 2024 at 10:32 PM