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playerunknown.bsky.social
PLAYERUNKNOWN
@playerunknown.bsky.social
makes games/ takes photos/ drinks tea/ personal account/

community.pp.studio
prologue.pp.studio
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We now have a live demo of Go Wayback in players’ hands! Sharing our games during early development is a founding principle of our studio and allows the @ppsocials.bsky.social team to iterate on core systems with player input early on.
Testing the Go Wayback! map editor and somehow ended up with Minas Tirith...
August 28, 2025 at 7:54 PM
August 19, 2025 at 12:42 PM
August 12, 2025 at 1:14 PM
Reposted by PLAYERUNKNOWN
Prologue: Go Wayback! is now in Open Beta on Steam and Epic Games Store!

Generate a brand new map every time you play, and create your own story of survival and exploration.

🔗 links in reply below!
August 12, 2025 at 1:02 PM
Thunder 🌧️ Lightning 🌩️

A very frightening end to a run last night in Go Wayback!

<3
July 25, 2025 at 12:52 PM
Reposted by PLAYERUNKNOWN
In Go Wayback! a new map is generated for you to explore every time you play.

To create these maps, we use our in-house machine learning technology to empower our designers to create environments that look and feel natural.
July 24, 2025 at 2:20 PM
Reposted by PLAYERUNKNOWN
I don't understand Prologue's game demo at all despite spending hours with it over the weekend, but it does involve a lot of slow wandering around in the woods, which is the best thing to do in video games
I'm not sure what PUBG's creator is trying to do here, but I'm sort of into it
aftermath.site/prologue-go-wa...
July 21, 2025 at 5:26 PM
Some downtime during planning week with the @ppsocials.bsky.social team <3
July 17, 2025 at 9:35 PM
In just under an hour, at 18:00CEST, I'm going live on our community Discord playing Go Wayback!, and chatting about the current playtest updates <3

community.pp.studio
July 16, 2025 at 3:15 PM
Testing updates to our Go Wayback! map editor prototype 👋
July 12, 2025 at 9:24 PM
A welcome sight, at the end of a long hike, in
Go Wayback!

Try the demo now @ demos.pp.studio
July 2, 2025 at 9:26 PM
After watching @zaknafeintv.bsky.social's first look & thoughtful review of our Go Wayback! demo, I reached out to chat about his feedback & our bigger plans at @ppsocials.bsky.social

We sat down last week and had a great conversation, and I've included some of the highlights below <3
July 1, 2025 at 9:56 PM
Got a great seed, with this lovely vista, testing Go Wayback! today <3
July 1, 2025 at 9:44 PM
Here's a short clip showing some of the worlds you'll be able to explore in Go Wayback! during early access.

We've also updated the demo with ten new maps, a new help screen (H) to get you started on your adventure, and multiple bug fixes <3

Try the update now @ demos.pp.studio
June 30, 2025 at 9:09 PM
Reposted by PLAYERUNKNOWN
We've a small group on our community Discord that gets the nightly build of Go Wayback!

Since they have access to the debug controls, they enjoy testing the limits of our systems...
June 27, 2025 at 11:37 PM
We've a small group on our community Discord that gets the nightly build of Go Wayback!

Since they have access to the debug controls, they enjoy testing the limits of our systems...
June 27, 2025 at 11:37 PM
A great example of why I love emergent systems! Thanks for helping us test Go Wayback! 5qu34k <3

www.instagram.com/_5qu34k_
June 27, 2025 at 1:22 AM
The team at @ppsocials.bsky.social is also working on improving the mountain environment in Go Wayback!

While we have more improvements to make, I'm very happy with these early results <3

You can try this update soon via community.pp.studio
June 26, 2025 at 9:52 AM
Try the next update for our demo of Go Wayback! in our community playtest running over @ community.pp.studio now!

We've added a new screen to help you get started, and ten new maps to explore. I hope you enjoy <3
June 24, 2025 at 4:41 PM
We're testing an updated version of the Go Wayback! demo in our next play-test, starting at 19:00 CET today. Lots of QoL fixes, and 10 new maps for you to explore <3

Join @ community.pp.studio
June 23, 2025 at 2:23 PM
Here's an updated look at the WIP cliff system from the same POV in Go Wayback!: the first from the public demo, and the second from our dev build, both of which I played today.

It still amazes me how quickly the guided generation system allows our team to iterate on the environment of our worlds.
June 10, 2025 at 5:46 PM
We now have a live demo of Go Wayback in players’ hands! Sharing our games during early development is a founding principle of our studio and allows the @ppsocials.bsky.social team to iterate on core systems with player input early on.
June 10, 2025 at 2:09 AM
Reposted by PLAYERUNKNOWN
The Prologue: Go Wayback! demo is available now.

Features: Four curated seeds, no time limit, no death limit. Explore, experiment, and tell us what works (and what doesn’t).

Play via Steam Next Fest and Epic Games Store (links below).
June 9, 2025 at 5:05 PM
The progress the Go Wayback! Team has made on guided generation for the river system, in just a few months, has been nothing short of amazing!

In these two shots, the improvement is clear, 1st from February & 2nd from last week. Excited to see how our team can leverage this over the coming year!
May 24, 2025 at 10:41 PM
We're working on improving the weather tower location in Prologue: Go Wayback!, and this concept shot we made for reference is such a vibe, I just had to share <3
May 22, 2025 at 2:08 PM