Scornkeeper
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scornkeeper.bsky.social
Scornkeeper
@scornkeeper.bsky.social
A profile dedicated predominantly to posting Dark Interval facts and some Source Engine things. SFW.
See https://www.youtube.com/playlist?list=PLhbfQEaWd5MPiSEm4Ll23inE7ClMBWpYG for a collection of Source Engine shenanigans.
Did you know that in Hammer, if your selection is obstructed by something (like a transparent model), you can click Page Down to "cycle selection" and select what's behind the obstruction?

In SLE the hotkey's shared with '3' (faster to reach).
(Page Up and '4' do the same in opposite direction)
October 15, 2025 at 6:55 AM
HL2 Lost Coast Trivia

Those who pay extreme attention may notice that each time you start Lost Coast, a board falls from the sky and splashes near the Fisherman.

This is because on spawn, one of the boards on Helicopter arena clips into scaffolding collisions and gets forced out by the physics.
August 30, 2025 at 9:39 AM
HL2 EP2 nonsense:

Sifting through the code, came across command "striderbuster_allow_all_damage 0". It prevents anyone but player from detonating Magnusson Devices.

"Sweet", I thought, "I'll just switch it on and let rebels blow up Striders w/ bombs."

Well it works. But it also blows up the game.
August 2, 2025 at 10:19 PM
DI Trivia (it's been a while):

DI's Combine Soldiers, Metrocops, Citizens, and Stalkers have extra AI to shoot already dead enemies "for good measure". It may seem trivial, accidental and hard to notice, but it was intentionally copied from Alyx's Episodic AI (the only such instance in the games).
July 26, 2025 at 10:52 PM
Effect in action:
July 5, 2025 at 7:45 PM