See https://www.youtube.com/playlist?list=PLhbfQEaWd5MPiSEm4Ll23inE7ClMBWpYG for a collection of Source Engine shenanigans.
In SLE the hotkey's shared with '3' (faster to reach).
(Page Up and '4' do the same in opposite direction)
In SLE the hotkey's shared with '3' (faster to reach).
(Page Up and '4' do the same in opposite direction)
Those who pay extreme attention may notice that each time you start Lost Coast, a board falls from the sky and splashes near the Fisherman.
This is because on spawn, one of the boards on Helicopter arena clips into scaffolding collisions and gets forced out by the physics.
Those who pay extreme attention may notice that each time you start Lost Coast, a board falls from the sky and splashes near the Fisherman.
This is because on spawn, one of the boards on Helicopter arena clips into scaffolding collisions and gets forced out by the physics.
Sifting through the code, came across command "striderbuster_allow_all_damage 0". It prevents anyone but player from detonating Magnusson Devices.
"Sweet", I thought, "I'll just switch it on and let rebels blow up Striders w/ bombs."
Well it works. But it also blows up the game.
Sifting through the code, came across command "striderbuster_allow_all_damage 0". It prevents anyone but player from detonating Magnusson Devices.
"Sweet", I thought, "I'll just switch it on and let rebels blow up Striders w/ bombs."
Well it works. But it also blows up the game.
DI's Combine Soldiers, Metrocops, Citizens, and Stalkers have extra AI to shoot already dead enemies "for good measure". It may seem trivial, accidental and hard to notice, but it was intentionally copied from Alyx's Episodic AI (the only such instance in the games).
DI's Combine Soldiers, Metrocops, Citizens, and Stalkers have extra AI to shoot already dead enemies "for good measure". It may seem trivial, accidental and hard to notice, but it was intentionally copied from Alyx's Episodic AI (the only such instance in the games).