See https://www.youtube.com/playlist?list=PLhbfQEaWd5MPiSEm4Ll23inE7ClMBWpYG for a collection of Source Engine shenanigans.
store.steampowered.com/app/2467100/...
store.steampowered.com/app/2467100/...
It is also partially inspired by UE3's "shader complexity" view mode.
It is also partially inspired by UE3's "shader complexity" view mode.
With the pre-creation preview the Torus tool made sense for me maybe for the first time ever in the 19 years of using WC/Hammer.
With the pre-creation preview the Torus tool made sense for me maybe for the first time ever in the 19 years of using WC/Hammer.
I've wanted these previews for years and now I'm really glad.
I've wanted these previews for years and now I'm really glad.
Though 3-P. Clip. wasn't added to it until 2010s when fans started updating BSP (it being open-source).
I think it's damn neat.
bspquakeeditor.com
Though 3-P. Clip. wasn't added to it until 2010s when fans started updating BSP (it being open-source).
I think it's damn neat.
bspquakeeditor.com
In SLE the hotkey's shared with '3' (faster to reach).
(Page Up and '4' do the same in opposite direction)
In SLE the hotkey's shared with '3' (faster to reach).
(Page Up and '4' do the same in opposite direction)
Everything important should be included in either the readme or the help file.
I will also be replying to this post, building a chain, highlighting or explaining various bits.
Everything important should be included in either the readme or the help file.
I will also be replying to this post, building a chain, highlighting or explaining various bits.