Scornkeeper
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scornkeeper.bsky.social
Scornkeeper
@scornkeeper.bsky.social
A profile dedicated predominantly to posting Dark Interval facts and some Source Engine things. SFW.
See https://www.youtube.com/playlist?list=PLhbfQEaWd5MPiSEm4Ll23inE7ClMBWpYG for a collection of Source Engine shenanigans.
Reposted by Scornkeeper
It would mean a lot to us if you posted it around, told your friends, etc. We've got another game coming down the tubes and it'd be neat to have some walking-around money for it! Help us make more stuff like this... Early investors will be rewarded...

store.steampowered.com/app/2467100/...
Chiaroscuro Imago on Steam
A short piece of horror fiction about honey and lies; entomology and etymology; murky secrets and stark realities. Find out what happened to the moths.
store.steampowered.com
October 26, 2025 at 9:54 PM
There's a mistake in the Pastebin readme saying there's a Workshop version. It had to be cancelled for now because the Workshop doesn't have a section for Lost Coast and it would be required for it to work properly.
October 27, 2025 at 10:24 AM
Before and after:
October 26, 2025 at 2:37 PM
Before and after:
October 26, 2025 at 2:37 PM
If you time it extremely right you can jump down onto the APC and +use its door the frame before the impact, that counts, right 🥴
October 25, 2025 at 8:55 AM
To clarify, this is about shallow water. Falling in water slows you down in the first place and if deep enough will reduce the velocity enough to fully avoid damage.
October 24, 2025 at 9:06 PM
SLE's documentation have been posted on its GitHub repository Wiki.

github.com/Cvoxalury/so...
October 24, 2025 at 9:43 AM
Flat View in SLE is quite different from Hammer's. Working on DI, I wanted a way to tell, at a glance, tri counts on models that needed LODs and/or fade distances set for performance. It was then considered useful enough to keep.

It is also partially inspired by UE3's "shader complexity" view mode.
October 20, 2025 at 9:25 AM
In the process I've updated the Arch and Torus dlgs to be more responsive (previously you had to click 'Preview' every time to update it).

With the pre-creation preview the Torus tool made sense for me maybe for the first time ever in the 19 years of using WC/Hammer.
October 17, 2025 at 5:23 AM
Making pre-creation previews of primitives was pretty fun and a little bit painful. To be true to the to-be-created shapes, it had to mostly be drawn point by point, line by line, w/ the sphere taking the longest to figure out.

I've wanted these previews for years and now I'm really glad.
October 17, 2025 at 5:23 AM
My main inspiration for adding 3-Point Clipping was the BSP Editor. It goes back to 1996 & was used by Valve with HL before switching to Worldcraft.

Though 3-P. Clip. wasn't added to it until 2010s when fans started updating BSP (it being open-source).

I think it's damn neat.

bspquakeeditor.com
October 16, 2025 at 9:21 AM
Did you know that in Hammer, if your selection is obstructed by something (like a transparent model), you can click Page Down to "cycle selection" and select what's behind the obstruction?

In SLE the hotkey's shared with '3' (faster to reach).
(Page Up and '4' do the same in opposite direction)
October 15, 2025 at 6:55 AM
It should be compatible with Mapbase, I've made many maps under Mapbase mods with it. I'm not sure what HL2 VR is, however. If it's made with Source SDK 2013 then it should be.
October 9, 2025 at 9:35 AM
In a traditional, historic, even, fashion, I forgot a vital file. This has been rectified and the GitHub releases were both updated with it.
October 9, 2025 at 9:34 AM
It comes with offline help file, like Worldcraft 3.x. Online wiki will be put up soon, also on GitHub.

Everything important should be included in either the readme or the help file.

I will also be replying to this post, building a chain, highlighting or explaining various bits.
October 9, 2025 at 7:05 AM
Concrete Scorn.
September 21, 2025 at 11:30 AM
Make a *pasechnik* simulator where you maintain your apiary by adding fresh bees to empty hives to get honey.
September 11, 2025 at 11:49 AM
Hivehand thornets are technically monsters, so a trigger multiple with Monsters flag can detect them, making the Hivehand a viable ranged trigger tool.
September 11, 2025 at 11:42 AM