She/It
Shooting felt good, movement felt good, enemy designs were visually interesting and had some beautiful animations.
Short and sweet, clocking in at a cool 3 hours and 41 minutes for me.
Shooting felt good, movement felt good, enemy designs were visually interesting and had some beautiful animations.
Short and sweet, clocking in at a cool 3 hours and 41 minutes for me.
crazy to see just how much in this game keeps getting discovered.
I <3 broken video games
crazy to see just how much in this game keeps getting discovered.
I <3 broken video games
I think a lot of the time people can get away with less complex meshes of course but you do really have to understand modelling fundamentals to make a solid ps1-esque model.
I think a lot of the time people can get away with less complex meshes of course but you do really have to understand modelling fundamentals to make a solid ps1-esque model.
Happy birthday to us both!!!
Happy birthday to us both!!!