Schera Wyss 💀 FERAL BLOOD DOLL
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scherawyss.bsky.social
Schera Wyss 💀 FERAL BLOOD DOLL
@scherawyss.bsky.social
Gamedev and overall psycho ✵she/her✵
I run 🌷SLUG WORLD🌷
Born 1993, Unity dev since 3.x
Current: FERAL BLOOD DOLL
Prev: Dread Delusion // Dog Witch //The Devil
🔞mdni
This one is even worse... yellow line is the raw keyboard input, blue line is character velocity... lets see how it handles a key release...
November 11, 2025 at 9:35 PM
People dont hate Unity's example character motor enough tbh
November 11, 2025 at 9:31 PM
I fucking love this game!!
It's been one of the best contracting experiences I've ever had, and I'm rly grateful to have been involved so deeply in bringing this beautiful baby to the finish line.
November 5, 2025 at 7:56 AM
... and that's a wrap!
Dog Witch ships tomorrow morning 💗
November 5, 2025 at 7:55 AM
Dog Witch comes out a week from today! I did a lot of contract work on this game, which has been in development for over 5 years.

With the recent ascent of slop gambling-addiction roguelikes, I am hoping and praying that this market still wants a lovingly-crafted deckbuilder with a 0% slop factor.
October 29, 2025 at 9:40 PM
Every RPG should let you write notes directly on the map
October 10, 2025 at 7:55 PM
Her previous multimedia game, Typhoid Mary (1991) is also lost media afaik. But u can find an iso for her second game, Cyberflesh Girlmonster (1995) on macintoshrepository.org
October 4, 2025 at 2:34 AM
Current lost media hyperfixation: In My Gash (1999, mac) by Linda Dement
October 4, 2025 at 2:26 AM
Working on the inventory gui
October 3, 2025 at 9:34 PM
There's also a barter system, where some NPCs will trade with you for specific items.
The 'Finesse' skill lets you trade with more NPCs and haggle better deals.
September 30, 2025 at 11:48 PM
Implemented shopkeepers in my CRPG today...
Im keeping each shopkeeper's inventory small and deliberate, since there will be lots of vendors to discover.
(the pixel item-icons are placeholder)
September 30, 2025 at 11:20 PM
#1 industrial architecture appreciator😎🥂
September 28, 2025 at 9:29 PM
Turn based combat in FERAL BLOOD DOLL is completely seamless. Enemies walk around and can even act autonomously outside battle.
September 26, 2025 at 10:19 PM
Working on the 3d auto-map... We're generating the map meshes from the scenes' gridgraph data, with markers for things like doors being placed automatically.
September 25, 2025 at 10:13 PM
My next rpg is FERAL BLOOD DOLL.
Play as a dual-personality sexworker fighting cops and feds in an underground city beneath the present-day US.
September 25, 2025 at 12:22 AM
So sorry, these facts must be heartbreaking for you. Anyways my last game made almost $2 million in revenue and got played at SGDQ.
September 18, 2025 at 8:02 PM
The angry videogame nerd was so valid when he said this
September 13, 2025 at 9:08 PM
These games had such incredible storytelling
September 6, 2025 at 7:55 AM
Kingdom Hearts 😍
September 6, 2025 at 7:37 AM
People keep asking what type of RPG I'm making, like they need a well-known game to compare it to...
Baby, it's *this* type of RPG. It plays like *this* 💄💅🏻
September 1, 2025 at 11:46 PM
September 1, 2025 at 7:44 PM
where it's at now:
August 23, 2025 at 12:38 AM
TIL that episode 14 of Robot Jones is just titled "Gender" and it's insanely based
August 5, 2025 at 3:45 AM
in motion:
August 5, 2025 at 2:51 AM
Added a screenspace effect to the NPCs, but it came out sorta galaxy-pattern... should I embrace the 2008 scene look or try something else?
August 5, 2025 at 2:45 AM