Sceneri
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sceneri.bsky.social
Sceneri
@sceneri.bsky.social
Sceneri is the next-generation creation engine, enabling real-time, collaborative creation and play across every device, shaping the future of games and experiences.

Join our Discord: https://discord.gg/sceneriapp
Our community member Deano has been showing his skateboarding game named Kickflip. All built out directly inside our Editor.

Sceneri Steam Wishlist: store.steampowered.com/app/3219750/...

#indiedev #indiegame #solodev #gamedev
January 29, 2025 at 2:40 PM
Having some fun with Trellis recently and made a fire truck go Vroom in Sceneri! No-code or pro, you choose the workflow you want. Shout to @kaylousberg.bsky.social for the city assets!

Get on our wishlist: store.steampowered.com/app/3219750/...

#indiedev #indiegame #solodev #gamedev #Trellis
January 28, 2025 at 6:04 PM
One of our community members showed off a dungeon he was building out. Looking forward to all the traps he has planned!

#indiedev #indiegame #solodev #gamedev
January 28, 2025 at 5:25 PM
We wanted to show a clip from a community member assembling a racing game named Road Rash. Soon enough he aims to hook up MP!

#indiedev #indiegame #solodev #gamedev
January 26, 2025 at 5:45 PM
We had a creator show off on our Discord how quick he could snap and paint out scenes within Sceneri.

discord.gg/sceneriapp

#indiedev #gamedev #Indies #blender
December 8, 2024 at 11:06 PM
That full frame viewport lighting in Sceneri is quite nice. We just gotta move beyond those dated panels that we have all been designing in. Drop by our Discord to join the community.

discord.gg/sceneriapp

#indiedev #gamedev #unity #blender #unreal
December 8, 2024 at 3:54 PM
A little update on the previous visual scripting work. It is all coming along fast and levels up the capabilities of Sceneri to more developers.

#indiegames #gamedev #unity #unreal
October 31, 2024 at 10:15 AM
We have some work to do to be better at Madball. Maybe we should modify the level to be easier for Collin. 😹

#indiedev #gamedev #gaming
October 28, 2024 at 1:25 AM