Shane Mitchell
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savosthemage.bsky.social
Shane Mitchell
@savosthemage.bsky.social
Savos | lvl. 23 | He/Him

Indie Game Developer / Media Historian / Multimedia Artist

Media Studies Blog: https://savosthemage.tumblr.com
My Games: https://savosthemage.itch.io
Should artistic intent supersede the player's personal experience of the game? What if the original controls interrupt or directly prevent a player's ability to play the game (i.e. accessibility vs artistic intent)? Alternatively, what if the final product does not match the developers' intent?
December 31, 2025 at 7:03 AM
What exactly does the prompt consider "changing the controls" within this discussion? Is it including or excluding different form factors (e.g. keyboard vs gamepad vs alt. controls) or strictly speaking about button-layout?
December 31, 2025 at 6:53 AM
So, about those vampire games, do you have any you'd recommend to someone without any background in them without hesitation?
September 30, 2025 at 3:24 AM
It was also weird. If I'm not mistaken, last week had a seasonal challenge to play Rift, but Rift isn't in the Portal Crucible right now. It's still possible to play, but it should have transferred over. The recolored armor for Ash and Iron was also kinda disappointing, but I like new armor perks
September 18, 2025 at 1:15 AM
They should definitely bring over more of the "unlisted" modes back into the game. I want to be able to play Heavy Metal or SRL any time I want. The lack of diverse game-modes is definitely a problem. Gambit seems forgotten by the Portal
September 18, 2025 at 12:46 AM
I'm inclined to agree to disagree on the subject of banning players for using non-game breaking exploits.

I haven't really asked anyone, so I don't know the general consensus about the state of pvp, but what do you dislike about it at the moment (aside from the Slashening since I know that opinion)
September 18, 2025 at 12:07 AM
At the same time, when you report someone, it categorizes and defines exploiting as something separate from cheating. If they thought it was seriously game breaking, it's not, then Bungie wouldn't have extended the players' ability to use the bug.
September 17, 2025 at 11:37 PM
I would define "game breaking" as something that causes the game to fall into an unplayable state.

For example, a glitch corrupting your save file or a bug locking your progression through a game because an item disappeared.
September 17, 2025 at 11:16 PM
Since it's not game breaking, I think it's neat y'all have decided to let the bug stay around a little longer. It could be a little community thing too.

I've hardly encountered it in Iron Banner, but also it's not hard to avoid given the dominance of long-range combat.
September 17, 2025 at 10:21 PM
Just for my own understanding, could you show me Bungie's rule against the use of exploits please?

I don't agree w/your opinion on exploiting being flat-out cheating. I'd make the argument that it's on a case-by-case basis.
September 17, 2025 at 10:12 PM
I didn't mean to ignore your question in my earlier reply, but I don't think Bungie should ban people for using exploits generated from bugs. The player is simply using the system as presented to them, so I don't view it as cheating. It would be entirely different if players were hacking.
September 17, 2025 at 4:43 AM
Is there an explicit rule against using exploits generated from in-game bugs? From my understanding of the COC/Ban Policies, players won't be banned for discovering an exploit. If it doesn't break the game experience, then no harm done. Plus they make the rules and decreed "enjoy The Slashening"
September 17, 2025 at 4:37 AM
Genuinely, why should Bungie ban people for exploiting a bug that's being hot-fixed the following morning? I'd understand banning if players were genuinely cheating by doing something on their end, but this is happening because Bungie let it slip into the game.
September 17, 2025 at 2:12 AM
I'm getting mixed messages about whether inert SIVA is useful or not useful to the Conductor.
September 13, 2025 at 3:49 PM
To be fair, how many times has something or someone been destroyed or killed and later brought back?
September 8, 2025 at 12:39 AM
Imagine if they let us customize our heavy vehicles too! I'd choose a House of Light-themed Eliksni walker - those spider tanks.
September 6, 2025 at 4:22 AM
No. They should expand on Heavy Metal. More vehicles, maps, and soundtrack.
September 6, 2025 at 1:03 AM
My favorite Wolfendoom is Faceball 2000
September 5, 2025 at 5:59 AM
I'd have to disagree based on the timeframe of 15-20 years ago. In 2010, there were tons of online games available wanting your attention. What changed is the amount of content available in the base game / more MTX. You could earn more content in base than what's given in today's battle-passes.
September 4, 2025 at 12:05 PM
I think Heavy Metal should become a permanent game mode, but with a few additions. New maps, more vehicles, and a larger variety of songs. Team Brig! The closest thing to playable Eliksni lol
September 4, 2025 at 5:10 AM
For EX, try to suggest text-heavy video games for those who prefer that experience. Alternatively, find a way to incentivize reading as an experience for these folks through community events - I think some libraries do similar things with children during summer vacations. Make it worth their time.
September 2, 2025 at 1:17 PM
This is a hard question, for multiple reasons, but also because there's so much I want to say about possible avenues to take. The biggest thing is actually getting them to read - regardless of the format - as long as it engages them with critical thinking.
September 2, 2025 at 1:06 PM
To elaborate on the 1st point, I grew up with Accelerated Reader (AR) which quizzed you on the books you read & rewarded you with points. It gamified reading. The points system also favored larger more complicated books. A few of my elementary classes turned this into a competition too.
September 2, 2025 at 12:39 PM