SapphireJester
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sapphirejester.bsky.social
SapphireJester
@sapphirejester.bsky.social
He/him. I'm Jester. Just someone who likes to play video games. Will mostly just reblog neat fan art & funny memes I see. Enjoys Kirby, EarthBound, Bug Fables, Yu-Gi-Oh, and RPG Maker games. Sometimes makes video playthroughs of demos & short games.
#SilverDaze launches tomorrow! If you haven't had a chance to try it yet, the demo (which covers the first chapter of the game) is on Steam.

Here is one of my favorite exchanges from the demo.
September 25, 2025 at 2:15 PM
Okay, so the glitch letting Geo escape the ReCollection was sadly fixed, as expected, but on the bright side, we still have this visual glitch when jumping on a block in front of another block
June 21, 2025 at 7:27 PM
I was playing the demo for MOONSHIRE (an action adventure game) and I found what I assume is a glitch. Normally before fighting the boss there is a cutscene & the arena changes to prevent you from escaping, but attacking her offscreen starts the boss fight with no music change & no arena change.
April 14, 2025 at 11:38 PM
I'm gonna play through the Silver Daze demo again and use the new Festivity card. Using a card to stall a turn will be useful to remove stat debuffs.

Oh. Oh no.

@gem-games.net Sawyer, I have another bug report to fill out
February 4, 2025 at 3:34 AM
I was comparing the file changes with the latest Axial 2 patch, and my greatest fear has been realized: we lost the huge number when being attacked with Melt (now the only Melt; the Plasma-element one was changed to Whisp)! The big number was so fun to watch, even with the missing decimal point.
January 19, 2025 at 5:06 AM
Fun Axial fact: when attacked by the Heat-element Melt attack (there are 2 Melts), which damages both HP and MP, a huge amount of MP is displayed as reduced after the attack animation and then your actual MP is reduced such that the value uses a decimal, which otherwise never happens.
January 2, 2025 at 3:34 AM