Passion for social media, teaching and #IOT projects and #3DPrinting!
We do have plans to make this into a fully fledged MR game you could play at home!
We do have plans to make this into a fully fledged MR game you could play at home!
There is no obvious path anymore and players need to break through some walls to get to the end!
Hope you enjoyed this first makeshift thread!
There is no obvious path anymore and players need to break through some walls to get to the end!
Hope you enjoyed this first makeshift thread!
I wrote a recursive function to close off some room to room connections that checks if you can still go from any room to the endroom and scores based on how many steps it took.
I wrote a recursive function to close off some room to room connections that checks if you can still go from any room to the endroom and scores based on how many steps it took.
- rooms need to have walls on the outside
- rooms need to be connected to all of its neighbours (meaning no walls in between).
- rooms need to have walls on the outside
- rooms need to be connected to all of its neighbours (meaning no walls in between).
This is a recursive algorithm that splits a bigger rectangle into smaller ones by either splitting horizontally or vertically (thus binary) using parameters like a min and max size (in x and y)
This is a recursive algorithm that splits a bigger rectangle into smaller ones by either splitting horizontally or vertically (thus binary) using parameters like a min and max size (in x and y)
The start rooms at the front and the room at the end (rooms in green) where the holy grail is kept.
This leaves an area in the middle (in blue) that can be procedurally generated.
Very important for this process is that all rooms remain accessible.
The start rooms at the front and the room at the end (rooms in green) where the holy grail is kept.
This leaves an area in the middle (in blue) that can be procedurally generated.
Very important for this process is that all rooms remain accessible.
Rooms can be connected to other rooms and all together they form the entire dungeon.
Rooms can be connected to other rooms and all together they form the entire dungeon.
The green points are on the pillars and at the walls.
This creates some kind of grid with all the points I need to start creating virtual walls in between.
The green points are on the pillars and at the walls.
This creates some kind of grid with all the points I need to start creating virtual walls in between.
What would be the requirements to be added to the started pack?
Will be setting up one or more company accounts in the future too.
What would be the requirements to be added to the started pack?
Will be setting up one or more company accounts in the future too.
I am an XR developer working on a VR simulator to train the belgian special forces and police.
On the side I started my own XR startup to bring XR to the cultural sector!
Happy to connect with more like minded people!
I am an XR developer working on a VR simulator to train the belgian special forces and police.
On the side I started my own XR startup to bring XR to the cultural sector!
Happy to connect with more like minded people!