Sam Stassijns
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samxarpy.bsky.social
Sam Stassijns
@samxarpy.bsky.social
#XR developer and co-founder @Xarpy (innovative XR for the cultural and educational sector)

Passion for social media, teaching and #IOT projects and #3DPrinting!
November 15, 2024 at 3:06 PM
4. To procedurally generate the inner dungeon I used binary splitting.
This is a recursive algorithm that splits a bigger rectangle into smaller ones by either splitting horizontally or vertically (thus binary) using parameters like a min and max size (in x and y)
November 15, 2024 at 3:01 PM
3. Some rooms always stay the same:
The start rooms at the front and the room at the end (rooms in green) where the holy grail is kept.
This leaves an area in the middle (in blue) that can be procedurally generated.

Very important for this process is that all rooms remain accessible.
November 15, 2024 at 2:59 PM
1. Using the ground plan of the space, I created a virtual version inside Unity.
The green points are on the pillars and at the walls.
This creates some kind of grid with all the points I need to start creating virtual walls in between.
November 15, 2024 at 2:53 PM
How I turned a real life dungeon into a Mixed Reality dungeon crawler

Part 1: procedural dungeon generation

Inner workings in the comments below ⬇️

#GameDev #XR #MR #VR #AR #Procedural #ProceduralGeneration #Indie
November 15, 2024 at 2:50 PM
I am an XR developer that is trying to bring immersive innovative multiplayer Mixed Reality applications to the cultural and educational sector with my company Xarpy!

Our initial project is the worlds first Mixed Reality dungeon crawler in a real dungeon in a castle in Ghent!

#MR #VR #XR #GameDev
November 13, 2024 at 1:49 PM
Hi there!

I am an XR developer working on a VR simulator to train the belgian special forces and police.
On the side I started my own XR startup to bring XR to the cultural sector!

Happy to connect with more like minded people!
November 13, 2024 at 1:19 PM