Samuel Justice
banner
samueljustice.net
Samuel Justice
@samueljustice.net
i make cool sounding shit at https://bsky.app/profile/sweetjustice.audio
Reposted by Samuel Justice
Sweet Justice Sound has been named one of GamesIndustry.biz’s Best Places to Work for 2025

What makes this extra special is that it’s an independent award, based on anonymous surveys that every member of our team fills out, covering company direction, leadership, culture, and overall wellbeing.
October 2, 2025 at 5:14 PM
Reposted by Samuel Justice
Marvel's Wolverine – Gameplay Trailer (Sound Design & Mix by Sweet Justice Sound). A huge thank you to our good friends on the Insomniac Games audio team for continuing to welcome us into their worlds. We can’t wait to share more of what we’ve been cooking together.

www.youtube.com/watch?v=s3pD...
Marvel’s Wolverine - Gameplay Trailer | PS5 Games
YouTube video by PlayStation
www.youtube.com
September 24, 2025 at 9:41 PM
Orion is quite magical to use, feels like the next step for creative sound design, also the idea of being able to use all the 1000's of un-meta'd, un-named files we have is 😍
September 2, 2025 at 1:10 PM
New features!
With Static Mode and the HDR Toolbar, HDR now adapts to your workflow, supporting classic narrative and traditional mixing while retaining dynamic power. Check out the video for more information, youtu.be/SjTWqBoEObQ or visit the blog for some examples on how this works sweej.tech/blog/2025-hd...
SweejTech 004: HDR Static Mode & Toolbar
YouTube video by SweejTech
youtu.be
August 27, 2025 at 1:03 PM
We're hiring for the roles we wish existed when we were starting out
We’re looking for a Junior Sound Editor to join our Linear Cinematics and Marketing team. This is a unique early-career role built around growth, mentorship, and hands-on training, purely creative.
August 20, 2025 at 1:35 PM
Reposted by Samuel Justice
Launching Creature Vox Large today: a new sound library for designing creature vocals of all sizes. Out now: www.paulstoughton.com/sfx-store#!/...

Quick peek into the creative process: youtu.be/zgRv1BxSBl8
August 19, 2025 at 3:37 PM
Okay updated latest with an FFT visualiser to show the before/after changes. Also just pushed up my other plugin I had WIP, a re-creation of Backwards Machine that was retired many years ago. Called the reversinator, you can grab here github.com/samueljustic... that's me for a while now!!
July 18, 2025 at 4:04 PM
Curves!
We also heard you like curve editors
July 18, 2025 at 2:13 PM
I made a pitch flattener VST3/AU, great for turning dopplered sirens, screams, or animal cries into pitch-locked, high-energy sci-fi source. Weird, glitchy, artefacty fun. Free AU/VST3 (Mac/Win). Uses Rubber Band + FFT.
👉 github.com/samueljustic...
plugins/pitchflattener at main · samueljustice/plugins
General experimentation with Plugins. Contribute to samueljustice/plugins development by creating an account on GitHub.
github.com
July 15, 2025 at 6:57 PM
Reposted by Samuel Justice
Thank you Team Jade, TiMi Studio Group and Tencent for continuing to trust us with the sound design on these exciting cinematics. Check out the Delta Force Season 5: Break cinematic, which we recently had the pleasure of handing sound design and atmos mixing for. www.youtube.com/watch?v=9Csz...
Delta Force | Official Season "Break" Cinematic Trailer
YouTube video by Delta Force Game
www.youtube.com
July 9, 2025 at 7:41 AM
New home digs are complete
May 18, 2025 at 3:59 PM
Reposted by Samuel Justice
Slow and discrete obstruction systems has been the standard for too long.

So excited about our upcoming propagation tech!
April 25, 2025 at 10:08 AM
A little home renovation
April 12, 2025 at 12:36 PM
Reposted by Samuel Justice
The BMW M4 CS Edition VR46 celebrates the legacy of the one and only Valentino Rossi, and we were thrilled to help bring it to life. Big thanks to Hochkant and director Alessandro Pacciani for bringing us onboard—sound by Sweet Justice Sound Group
March 19, 2025 at 4:59 PM
Reposted by Samuel Justice
Gustav showcases more features of SweejTech 005; this video goes into detail about using modular content in various types of environments, allowing core-gameplay audio to adapt and change based on the location in the world (for example in a shooter; weapon tails, explosion tails, bullet casings etc)
March 5, 2025 at 1:00 PM
Reposted by Samuel Justice
Congratulations to Team Jade and Tencent on the release of the Delta Force: Black Hawk Down campaign. Sweet Justice Sound contributed the sound design and mix in Dolby Atmos for the cinematics. It was a great experience blending modern audio techniques with inspiration from the original(cont.)
February 21, 2025 at 3:12 PM
Animated shorts are so much fun to work on. @csabawagner.bsky.social and myself have been chipping away on this awesome one. Dieselpunk robots? Yes pls!
February 19, 2025 at 10:04 PM
The Millenia HV32 goes upto 200khz, coupled with the CO100K, cranked to 11, oh my the harmonic content 😍 feels like Sanken V2
February 1, 2025 at 10:03 PM
Reposted by Samuel Justice
While we're hard at work on audio features, we're building out a foundational layer to make the most of modern hardware. Read more here: https://buff.ly/3DcklOY

Come chat with us about it on Discord! https://buff.ly/3DavboC
Building Solid Foundations | SweejTech
While we’re hard at work on audio features, we’re also building out a foundational layer that will ensure we’re always making the most of the hardware we use, and using it to enhance the quality and…
buff.ly
December 12, 2024 at 3:41 PM
Hyyype, everyday is a pinch me moment with the projects we get to play with
Congratulations to our friends at Bloober Team for The Game Awards nomination for Best Audio for Silent Hill 2!
November 21, 2024 at 7:13 AM
@tomjaine.bsky.social about to wreck me at Warcry
November 18, 2024 at 7:04 AM
There’s no bigger workout than cabling and rewiring studio gear
November 17, 2024 at 4:03 PM
Reposted by Samuel Justice
Congratulations to our friends at BioWare for the release of Dragon Age The Veilguard! We had a wonderful time working with the awesomely talented audio team, starting off by creating bespoke audio palettes of sound design source for them to use in for the various characters and races. (Cont.)
November 13, 2024 at 4:58 PM