Worked on Phantom Fury, Graven, Wrath and Ultrakill.
Also the Game Director on Project: Abyss
Recent Stroke Survivor.
http://cara.app/samuel2213
https://twitter.com/SamuelJB_23
My opinions are my own
makkon.itch.io/makkons-alie...
makkon.itch.io/makkons-alie...
Calling the blade part done for now, time to make the wood handle look scrumptious #3dcoat #handpainted
Calling the blade part done for now, time to make the wood handle look scrumptious #3dcoat #handpainted
SPOILERS INSIDE!!!
SPOILERS INSIDE!!!
plug any texture you like in as the input rather than white noise, for "painterly" AO effects which wouldn't otherwise be possible :3
plug any texture you like in as the input rather than white noise, for "painterly" AO effects which wouldn't otherwise be possible :3
Full portfolio here: artstation.com/stanverbitsky
Full portfolio here: artstation.com/stanverbitsky
I'm a concept artist working in the games industry and a freelancer for animation and TTRPG.
Prev clients include Powerhouse Animation, Guildhouse Games, Studio Hermitage
👁️http://l-aciel.com
✉️ mail@l-aciel.com
I'm a concept artist working in the games industry and a freelancer for animation and TTRPG.
Prev clients include Powerhouse Animation, Guildhouse Games, Studio Hermitage
👁️http://l-aciel.com
✉️ mail@l-aciel.com
to unify the art style between the painterly artists and the high-low substance painter artists.
to unify the art style between the painterly artists and the high-low substance painter artists.
I should do this again but with a newborn it is tough finding time.
I should do this again but with a newborn it is tough finding time.