Samperson
@samperson.bsky.social
doing the undoable nobody's undone
Pinned
Samperson
@samperson.bsky.social
· Feb 9
i'm trying to make the best-sounding game trailer of all time. think i got pretty close
it's unbelievable that there aren't decent 3D level editors in active development.
you'd be hard-pressed to find a more high-impact, highly-historically-explored, yet under-served problem space in gamedev tooling today
you'd be hard-pressed to find a more high-impact, highly-historically-explored, yet under-served problem space in gamedev tooling today
November 9, 2025 at 4:57 AM
it's unbelievable that there aren't decent 3D level editors in active development.
you'd be hard-pressed to find a more high-impact, highly-historically-explored, yet under-served problem space in gamedev tooling today
you'd be hard-pressed to find a more high-impact, highly-historically-explored, yet under-served problem space in gamedev tooling today
show me what you're making. NOW
November 6, 2025 at 6:16 AM
show me what you're making. NOW
I've seen plenty of awesome shit faking volumetric light with meshes and billboards
I do wonder if anyone's run experiments in baking volumetric light *meshes* for complex scenarios (e.g. casting through a window, behind a pillar, etc)?
It's probably not worth it vs. stacking billboards, but dunno.
I do wonder if anyone's run experiments in baking volumetric light *meshes* for complex scenarios (e.g. casting through a window, behind a pillar, etc)?
It's probably not worth it vs. stacking billboards, but dunno.
November 3, 2025 at 10:51 PM
I've seen plenty of awesome shit faking volumetric light with meshes and billboards
I do wonder if anyone's run experiments in baking volumetric light *meshes* for complex scenarios (e.g. casting through a window, behind a pillar, etc)?
It's probably not worth it vs. stacking billboards, but dunno.
I do wonder if anyone's run experiments in baking volumetric light *meshes* for complex scenarios (e.g. casting through a window, behind a pillar, etc)?
It's probably not worth it vs. stacking billboards, but dunno.
any artists out there designing fucked up guns?
October 29, 2025 at 6:41 PM
any artists out there designing fucked up guns?
for 3 years i have been advised to stick with patreon instead of starting a website, and i'm starting to think that's stupid
it feels like you Can actually, more or less, do a wordpress/stripe about it
it feels like you Can actually, more or less, do a wordpress/stripe about it
October 18, 2025 at 3:17 PM
for 3 years i have been advised to stick with patreon instead of starting a website, and i'm starting to think that's stupid
it feels like you Can actually, more or less, do a wordpress/stripe about it
it feels like you Can actually, more or less, do a wordpress/stripe about it
game developers please let me into your walls so i can help optimize your video games before they release
October 15, 2025 at 10:54 PM
game developers please let me into your walls so i can help optimize your video games before they release
fun stupid trick for stupid programmers- if you don't wanna think about how you'll localize your game, just make a class/struct that just wraps a single string class + term ID
later, you can add a simple helper function that mass installs them into your future loc database
later, you can add a simple helper function that mass installs them into your future loc database
To every young or aspiring dev out there, look, some free advice. (Older devs, you know better. 💀)
For any game you are going to work on that has any GLIMMER of possible localization. Or editing. Or anything involving writing really...
DO NOT HARD-CODE THE VO/NON-VO/UI TEXT STRINGS.
For any game you are going to work on that has any GLIMMER of possible localization. Or editing. Or anything involving writing really...
DO NOT HARD-CODE THE VO/NON-VO/UI TEXT STRINGS.
"Hard coded text strings."
(My villain origin story.)
(My villain origin story.)
October 14, 2025 at 12:37 AM
fun stupid trick for stupid programmers- if you don't wanna think about how you'll localize your game, just make a class/struct that just wraps a single string class + term ID
later, you can add a simple helper function that mass installs them into your future loc database
later, you can add a simple helper function that mass installs them into your future loc database
i'm going to show my ass a bit here: i've never understood the point of dynamic typing in a programming language
it simply feels like a net negative every single time i try it
what resources would you use to help someone understand the allure
it simply feels like a net negative every single time i try it
what resources would you use to help someone understand the allure
October 12, 2025 at 1:55 PM
i'm going to show my ass a bit here: i've never understood the point of dynamic typing in a programming language
it simply feels like a net negative every single time i try it
what resources would you use to help someone understand the allure
it simply feels like a net negative every single time i try it
what resources would you use to help someone understand the allure
"there's new technological horrors" and yet i find room in my heart for wonder
October 12, 2025 at 6:07 AM
"there's new technological horrors" and yet i find room in my heart for wonder
i'm doing Research, and- do any web people know why Wordle on Discord takes so long to load?
that's a fake progress bar, right
it has the fakest movement i've ever seen
it has to just be some anti-DDoS thing, right?
that's a fake progress bar, right
it has the fakest movement i've ever seen
it has to just be some anti-DDoS thing, right?
October 9, 2025 at 11:06 PM
i'm doing Research, and- do any web people know why Wordle on Discord takes so long to load?
that's a fake progress bar, right
it has the fakest movement i've ever seen
it has to just be some anti-DDoS thing, right?
that's a fake progress bar, right
it has the fakest movement i've ever seen
it has to just be some anti-DDoS thing, right?
hey gamedevs
what's your preferred way to categorize/sorting logs or gizmos for different game systems
like what's the stupidest, cleanest way you've ever gone about that
what's your preferred way to categorize/sorting logs or gizmos for different game systems
like what's the stupidest, cleanest way you've ever gone about that
October 9, 2025 at 2:38 PM
hey gamedevs
what's your preferred way to categorize/sorting logs or gizmos for different game systems
like what's the stupidest, cleanest way you've ever gone about that
what's your preferred way to categorize/sorting logs or gizmos for different game systems
like what's the stupidest, cleanest way you've ever gone about that
Reposted by Samperson
just spotted that cyberpunk does doom-style sprites for distant cars and characters... amazing
October 9, 2025 at 9:30 AM
just spotted that cyberpunk does doom-style sprites for distant cars and characters... amazing
hey artists: how do you deal with merch (specifically small things like pins) given the Everything rn
i'm pondering a project
do you handle distribution yourself, or go through a partner? and who Doesn't Suck in this space?
(if someone says redbubble i'm canceling the project)
i'm pondering a project
do you handle distribution yourself, or go through a partner? and who Doesn't Suck in this space?
(if someone says redbubble i'm canceling the project)
October 5, 2025 at 7:27 AM
hey artists: how do you deal with merch (specifically small things like pins) given the Everything rn
i'm pondering a project
do you handle distribution yourself, or go through a partner? and who Doesn't Suck in this space?
(if someone says redbubble i'm canceling the project)
i'm pondering a project
do you handle distribution yourself, or go through a partner? and who Doesn't Suck in this space?
(if someone says redbubble i'm canceling the project)
good morning forum. what do you guys think of my new signature?
it's so sad he's dead
___________________________________________________
it's so sad he's dead
___________________________________________________
October 5, 2025 at 4:32 AM
good morning forum. what do you guys think of my new signature?
it's so sad he's dead
___________________________________________________
it's so sad he's dead
___________________________________________________
i have a lot of optimism about what's possible Despite It All, but i will say that largely depends on the next generation still being like. functionally literate and capable of decisionmaking without an LLM telling them what to do
so i desperately need parents to not drop the ball on this one
so i desperately need parents to not drop the ball on this one
October 4, 2025 at 4:40 PM
i have a lot of optimism about what's possible Despite It All, but i will say that largely depends on the next generation still being like. functionally literate and capable of decisionmaking without an LLM telling them what to do
so i desperately need parents to not drop the ball on this one
so i desperately need parents to not drop the ball on this one
This drives me nuts.
If you're wondering why I've become so annoyingly dogmatic about never using properties, this is it.
It becomes so hard to get a basic understanding of the performance characteristics of any code, just by reading it
If you're wondering why I've become so annoyingly dogmatic about never using properties, this is it.
It becomes so hard to get a basic understanding of the performance characteristics of any code, just by reading it
October 3, 2025 at 11:02 AM
This drives me nuts.
If you're wondering why I've become so annoyingly dogmatic about never using properties, this is it.
It becomes so hard to get a basic understanding of the performance characteristics of any code, just by reading it
If you're wondering why I've become so annoyingly dogmatic about never using properties, this is it.
It becomes so hard to get a basic understanding of the performance characteristics of any code, just by reading it
I'm sick of calling things "objects" and "entities". Can you help me find an alternate nonsense word for 'Things' in a game? Like "doodad", "gubbin", "whatsit", "bouba".
I'm just gonna pick one to use in this codebase and see how long it takes for anyone to call bullshit.
I'm just gonna pick one to use in this codebase and see how long it takes for anyone to call bullshit.
September 30, 2025 at 11:44 AM
I'm sick of calling things "objects" and "entities". Can you help me find an alternate nonsense word for 'Things' in a game? Like "doodad", "gubbin", "whatsit", "bouba".
I'm just gonna pick one to use in this codebase and see how long it takes for anyone to call bullshit.
I'm just gonna pick one to use in this codebase and see how long it takes for anyone to call bullshit.
i see a level designer posting their map that isn't assembled from a modular kit, i press follow
it's that simple
it's that simple
September 29, 2025 at 6:14 AM
i see a level designer posting their map that isn't assembled from a modular kit, i press follow
it's that simple
it's that simple
I have questions about this feature for non-threatening reasons.
Is there anyone I can talk to about this?
Is there anyone I can talk to about this?
September 23, 2025 at 12:49 AM
I have questions about this feature for non-threatening reasons.
Is there anyone I can talk to about this?
Is there anyone I can talk to about this?
Holy shit. I think Wolfenstein: The New Order is one of the best campaign shooters of the 8th generation?? It's a crime that this series isn't considered era-defining.
September 20, 2025 at 3:40 AM
Holy shit. I think Wolfenstein: The New Order is one of the best campaign shooters of the 8th generation?? It's a crime that this series isn't considered era-defining.
why does every website UI come with a white woman now
September 9, 2025 at 12:46 AM
why does every website UI come with a white woman now
i swore i wouldn't talk about this
NEW EPISODE
in which sam reveals the truth behind why one of his projects has been delayed for a year.
listen to it on all your platforms
www.youtube.com/watch?v=fQqw...
in which sam reveals the truth behind why one of his projects has been delayed for a year.
listen to it on all your platforms
www.youtube.com/watch?v=fQqw...
a year in the making - Final V3
YouTube video by final V3
www.youtube.com
September 1, 2025 at 4:22 AM
i swore i wouldn't talk about this
show me what you're making
September 1, 2025 at 2:07 AM
show me what you're making
yeah PSA, someone sniped my domain name earlier this year. at least it doesn't direct to malware yet
but you'll have to go directly until I grab a new one
sorry about that!
samperson.itch.io/desktop-cat-...
but you'll have to go directly until I grab a new one
sorry about that!
samperson.itch.io/desktop-cat-...
August 31, 2025 at 7:22 PM
yeah PSA, someone sniped my domain name earlier this year. at least it doesn't direct to malware yet
but you'll have to go directly until I grab a new one
sorry about that!
samperson.itch.io/desktop-cat-...
but you'll have to go directly until I grab a new one
sorry about that!
samperson.itch.io/desktop-cat-...