Sam De Boeck
banner
samdeboeck.bsky.social
Sam De Boeck
@samdeboeck.bsky.social
Founded Oro Interactive // Murky Divers, Daemonologie & Order 13 // Professional calculated risks taker
Hey that's our (publisher) game! :) thanks for playing
May 19, 2025 at 8:43 PM
8.1 - It's all about execution. This whole process was months of prep work: trailer creation, pre-seeding press, preparing social posts, dressing up store page, music for trailer, assets for store page (big thanks to Hugo!!) for everything to be pushed in a handful of days!
April 28, 2025 at 7:17 PM
8 Summary - we leveraged trailer and demo for the release beat. We spread the news on social media, sent word to press and creators and tried to funnel as much traffic as possible to the page hoping the demo would go trending and become our WL generator. It did!
April 28, 2025 at 7:17 PM
1.2 Trailer - I actually forgot to mention results from the trailer and I'm too lazy to edit this whole post now, but we got amazing results with the trailer on Gametrailers (notice, no IGN coverage 🥲) and @alphabetagamer.bsky.social
April 28, 2025 at 7:17 PM
7. Send word to a small targeted set of content creators about the demo drop. We don't want to send word to all our contacts yet as we got more marketing beats coming and we don't want to exhaust them.
April 28, 2025 at 7:17 PM
6.2 Press - here's the actual email we sent out! It's actually longer than we usual do. Ingredients: 1) Info about the game, 2) leverage viral post, 3) GIF, 4) Trailer drop, 5) what to expect (they need body to write a post about your game), 6) demo news, 7) links
April 28, 2025 at 7:17 PM
6.1 Press - Result? @rockpapershotgun.bsky.social , @VICE , @gematsu.com , and more articles <3
April 28, 2025 at 7:17 PM
6. Press - we knew Japan would love the game so together with @nnoroshi.bsky.social we teased it in advance a week before. Goal = get a viral post we can leverage to press! And yes! It worked!!
April 28, 2025 at 7:17 PM
5. We sent word to social media news creators (TikTok, IG, etc.) and also posted shorts on our own channels. This time, the owned (Oro) channel performed better than the creators we sent to. That's why you always do both! Sometimes you win, sometimes you lose!
April 28, 2025 at 7:17 PM
4. Social Media! People love cozy games. We knew the game did well thanks to @sweaters.bsky.social various posts. As such, we did a social media blast shouting out trailer from the rooftops to everyone. Big thanks to our partner @nnoroshi.bsky.social who took care of Japan with amazing results!
April 28, 2025 at 7:17 PM
3.1 We used a separate demo page as we wanted to experiment with this. Our goal = 1) rank the demo page and funnel traffic to main store page, 2) gather reviews and (free) playtesting data of real people! We tested the demo thoroughly before so we were confident in its quality.
April 28, 2025 at 7:17 PM
3. Drop a polished (heavily-tested) demo that gives you 30 minutes of "what to expect" of the full game as well as the option to keep playing (which helps with CCU consistency) through endless deliveries. Goal = habbit forming "your daily 5-10 deliveries"
April 28, 2025 at 7:17 PM
2. A nicely dressed up, but minimalistic, store page with GIFs to explain the core gameplay loop. Goal = inform players what to expect.
April 28, 2025 at 7:17 PM
1.1. Big thanks to @torelehmann.bsky.social for a banger soundtrack that resonated with a lot of people. Music plays a big role in EDCo. It is your beacon of hope. Your kei truck is your safe space. Listen to some good tunes while making deliveries. Full game will feature many original tracks.
April 28, 2025 at 7:17 PM
1. A good trailer is CRUCIAL. @stijnbe.bsky.social did an amazing job with the EDCo trailer capturing 1) the atmosphere (a moody, but cozy desolate mountain town) and 2) explaining the gameplay loop (making deliveries with your kei truck).
April 28, 2025 at 7:17 PM
You and Alex look very happy!
April 22, 2025 at 3:35 PM
Big congrats to you and the team Kris! The game is f*cking awesome 🔥 Better buy Hans and I a drink at Reboot to compensate for the eternal pain we'll feel.
April 10, 2025 at 5:32 PM
Nice work Chris! You're taking back-to-back to the next level
April 3, 2025 at 2:57 PM