Sam De Boeck
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samdeboeck.bsky.social
Sam De Boeck
@samdeboeck.bsky.social
Founded Oro Interactive // Murky Divers, Daemonologie & Order 13 // Professional calculated risks taker
100.000 wishlists in 1 month for Easy Delivery Co. by solo dev SweatersJPG🔥
May 28, 2025 at 5:52 PM
8 Summary - we leveraged trailer and demo for the release beat. We spread the news on social media, sent word to press and creators and tried to funnel as much traffic as possible to the page hoping the demo would go trending and become our WL generator. It did!
April 28, 2025 at 7:17 PM
1.2 Trailer - I actually forgot to mention results from the trailer and I'm too lazy to edit this whole post now, but we got amazing results with the trailer on Gametrailers (notice, no IGN coverage 🥲) and @alphabetagamer.bsky.social
April 28, 2025 at 7:17 PM
7. Send word to a small targeted set of content creators about the demo drop. We don't want to send word to all our contacts yet as we got more marketing beats coming and we don't want to exhaust them.
April 28, 2025 at 7:17 PM
6.2 Press - here's the actual email we sent out! It's actually longer than we usual do. Ingredients: 1) Info about the game, 2) leverage viral post, 3) GIF, 4) Trailer drop, 5) what to expect (they need body to write a post about your game), 6) demo news, 7) links
April 28, 2025 at 7:17 PM
6.1 Press - Result? @rockpapershotgun.bsky.social , @VICE , @gematsu.com , and more articles <3
April 28, 2025 at 7:17 PM
6. Press - we knew Japan would love the game so together with @nnoroshi.bsky.social we teased it in advance a week before. Goal = get a viral post we can leverage to press! And yes! It worked!!
April 28, 2025 at 7:17 PM
5. We sent word to social media news creators (TikTok, IG, etc.) and also posted shorts on our own channels. This time, the owned (Oro) channel performed better than the creators we sent to. That's why you always do both! Sometimes you win, sometimes you lose!
April 28, 2025 at 7:17 PM
4. Social Media! People love cozy games. We knew the game did well thanks to @sweaters.bsky.social various posts. As such, we did a social media blast shouting out trailer from the rooftops to everyone. Big thanks to our partner @nnoroshi.bsky.social who took care of Japan with amazing results!
April 28, 2025 at 7:17 PM
3.1 We used a separate demo page as we wanted to experiment with this. Our goal = 1) rank the demo page and funnel traffic to main store page, 2) gather reviews and (free) playtesting data of real people! We tested the demo thoroughly before so we were confident in its quality.
April 28, 2025 at 7:17 PM
3. Drop a polished (heavily-tested) demo that gives you 30 minutes of "what to expect" of the full game as well as the option to keep playing (which helps with CCU consistency) through endless deliveries. Goal = habbit forming "your daily 5-10 deliveries"
April 28, 2025 at 7:17 PM
2. A nicely dressed up, but minimalistic, store page with GIFs to explain the core gameplay loop. Goal = inform players what to expect.
April 28, 2025 at 7:17 PM
Our newest game Easy Delivery Co. gained 15.000+ wishlists on its reveal weekend resulting in 23.500 outstanding wishlists.

How did we do it? 🧵
April 28, 2025 at 7:17 PM
Oh hello there! 👀
April 26, 2025 at 1:02 PM
Roll call for Reboot Develop Blue on the first Monday post GDC. How daring!

@hansito.glasscannon.biz and I will be at Reboot Develop Blue this April taking on *very* casual meetings to chat about Oro/games/food/coffee/music and more!

If you want to say hi, shoot us a message! 👋
March 24, 2025 at 12:47 PM
March 14, 2025 at 12:52 PM
March 14, 2025 at 12:52 PM
March 14, 2025 at 12:52 PM
March 14, 2025 at 12:52 PM
March 14, 2025 at 12:52 PM
March 14, 2025 at 12:52 PM
Order 13 has sold 15.000 units in 4 days (and is still going strong)!

Incredibly proud of our results. Shoutout to the talented Oro crew @hansito.glasscannon.biz @stijnbe.bsky.social @vladw.bsky.social and of course the amazing @cyberneticwalrus.bsky.social crew!
March 14, 2025 at 12:52 PM
Mom get the camera! We've once again, officially peaked with Order 13
March 4, 2025 at 9:23 AM
6) The almighty discovery queue got triggered - Not gonna lie, this was A LOT of work, BUT... it was worth it because after 5 days, the discovery queue got triggered and that's when Steam started to do the heavy lifting for us driving thousands of people to our page.
February 11, 2025 at 3:38 PM
5) Amplify - With this win, we sent word to the press such as IGN, and more news creators. Unfortunately, the press didn't really cover us (shoutout to
@BDisgusting though)... But we did manage to secure 2 other viral posts from @horrorvisuals.com (♥️) and our partner Neon Noroshi (♥️)
February 11, 2025 at 3:38 PM