Dylan Ascencio
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sageofmirrors.bsky.social
Dylan Ascencio
@sageofmirrors.bsky.social
C++ Software Engineer | Game dev and writer | He/him | 🏳️‍🌈

GitHub: https://github.com/Sage-of-Mirrors
LinkedIn: https://www.linkedin.com/in/dylan-ascencio-a38b40108/
Here's a demo of something that helped get me hired with Rockstar: custom train tracks in Red Dead Redemption 2. This is a mod for RedM, an online platform for RDR2 that was initially third-party until Rockstar bought its parent group, CitizenFX, last year.
October 17, 2024 at 11:44 PM
Flashback to when I finished decompiling The Wind Waker's treasure chest object, and decided to have some fun with it afterward... by making ice trap chests! This is an official part of WWRandomizer now.
October 17, 2024 at 11:36 PM
I haven't worked on this project in a couple of weeks, but it got pretty far: an engine to view in-game cut-scenes from The Legend of Zelda: The Wind Waker, The Legend of Zelda: Twilight Princess, and Pikmin 2. All three of those games use a common library called JStudio to play back demos.
October 17, 2024 at 11:26 PM