Dylan Ascencio
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sageofmirrors.bsky.social
Dylan Ascencio
@sageofmirrors.bsky.social
C++ Software Engineer | Game dev and writer | He/him | 🏳️‍🌈

GitHub: https://github.com/Sage-of-Mirrors
LinkedIn: https://www.linkedin.com/in/dylan-ascencio-a38b40108/
Hard to see here, but Tetra and Zelda use the same system as Link.
October 25, 2024 at 12:16 AM
Random Wind Waker fact: to render his eyes and eyebrows properly, Link's model relies on the game engine to toggle flags for writing to the color and depth buffers; this information isn't stored in the model's materials. Rendering the model as it's stored on-disc results in this.

Bandito Link!
October 25, 2024 at 12:15 AM
On the way to my bf's sister's wedding. Road triiiiiip
October 19, 2024 at 1:37 PM
Here's a demo of something that helped get me hired with Rockstar: custom train tracks in Red Dead Redemption 2. This is a mod for RedM, an online platform for RDR2 that was initially third-party until Rockstar bought its parent group, CitizenFX, last year.
October 17, 2024 at 11:44 PM
Flashback to when I finished decompiling The Wind Waker's treasure chest object, and decided to have some fun with it afterward... by making ice trap chests! This is an official part of WWRandomizer now.
October 17, 2024 at 11:36 PM
Here's some bonus images: these show the position of the camera, over time, for the cut-scene that plays during The Wind Waker's title sequence. To get these, I ran the cut-scene in my engine and dumped each point in the camera's position to a Wavefront OBJ file as it played out.
October 17, 2024 at 11:30 PM
I haven't worked on this project in a couple of weeks, but it got pretty far: an engine to view in-game cut-scenes from The Legend of Zelda: The Wind Waker, The Legend of Zelda: Twilight Princess, and Pikmin 2. All three of those games use a common library called JStudio to play back demos.
October 17, 2024 at 11:26 PM
Aaaand fixed.
December 30, 2023 at 8:12 PM
wOuLd yOu lIkE aN uPgRAdE lItTLe BoY ?
December 30, 2023 at 8:11 PM
The game even has a "normal" version of him holding his arms out, which is shown later:
December 30, 2023 at 8:09 PM
He's an example of some fun tricks game devs use to get clean camera shots. Left is what this scene looks like in-game, right is the animation the King of Hyrule is actually playing. His arms are stretched out so the camera can face Tetra without clipping into his body.
December 30, 2023 at 8:07 PM