banner
saferblue.bsky.social
@saferblue.bsky.social
what am i doing?
In case you're wondering, here's what ~10 days of running a bluesky feed server on railway looks like

built with my rust crate 'skyfeed' and sqlite
November 2, 2025 at 8:28 PM
October 7, 2025 at 2:42 PM
i rebuilt the entire layout engine this weekend to improve performance.. and added a palette!
#rustlang
September 9, 2025 at 3:08 AM
spent some time building a drop down view this week, i'm quite happy with the transitions
September 3, 2025 at 4:26 AM
🔨🔨🔨
August 26, 2025 at 1:46 AM
easier than brew upgrade! ✨
August 12, 2025 at 3:29 PM
light mode anyone 🤩😵
August 10, 2025 at 2:15 AM
#rustlang color picker

Someone mentioned the oklch colorspace to me and I find it really nice to use! The components of oklch are lightness, saturation and hue - very easy to navigate.

I'm happy to have the app in a decent state for the next time I need colors 🤗

#oss #opensource
August 9, 2025 at 8:24 AM
small project i began yesterday, trying some new things 🪁

#rustlang #p2p
August 8, 2025 at 11:04 PM
unconventional color picker, what do you think?
#rustlang
July 25, 2025 at 4:38 PM
I like to use oscillators for the timing clock of note sequences, it makes for really interesting organic patterns.
This is more of my rust modular synth experiment
June 30, 2025 at 4:49 PM
spent some time pulling all the allocation out of the audio path for my little modular synth experiment. Not bad! #rustlang
June 30, 2025 at 12:25 AM
coding music, or coding music?
#rustlang
June 20, 2025 at 2:18 AM
instead of placing roads algorithmically I think it'd be really cool to let roads form based on the behavior of the npcs

currently the trails that form are pretty random because the npcs are essentially hunter-gatherers.. I imagine if they could farm or trade you'd see more realistic patterns form
June 1, 2025 at 1:34 AM
The fluid sim generated maps are quite unpredictable but I like the organic, flowy look a lot.
June 1, 2025 at 1:27 AM
I had the idea to use a fluid sim for generating map elevation
June 1, 2025 at 1:24 AM
the code is really simple. I would love to make real apps like this if it were feasible
May 25, 2025 at 6:09 AM
if browsers provided good APIs for text editing we could leave web dev behind for good
May 25, 2025 at 6:07 AM
today I made a rust app compiled to wasm that renders to svg for the web. I am willing to go to great lengths to avoid html
May 25, 2025 at 6:05 AM
May 18, 2025 at 6:24 PM
I wanted to show off some cool UI layout but this rendering jitter bug in wgpu is really cramping my style

oh well, can your UI layout do this?
May 2, 2025 at 10:06 PM
dropped codecov today in favor of my own setup & fancy coverage badge 🤩

All local, no third party services, just github actions and an orphan branch
March 21, 2025 at 9:28 PM
lazy scrolling ✅
#rustlang
February 17, 2025 at 7:33 AM
I started messing with lazy scrolling today & remembered I still need don't have any clipping worked out 🫠
February 7, 2025 at 6:31 AM
this is performance critical rust software
January 31, 2025 at 11:58 PM