Safari Game Warden
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safarigamewarden.bsky.social
Safari Game Warden
@safarigamewarden.bsky.social
I built Safari Zone Adventures! It’s a multiplayer Pokemon TCG game variant, with deck-building and catching Wild Pokemon!

I use this account to find game ideas, discover Pokemon cubes, and discuss the Safari Game.

Sub-acct of renothevast.bsky.social.
Boxtricity feels good in the System of a Down lyrics too!
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ALT: a man with a beard is holding a microphone in his hand .
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November 13, 2025 at 1:38 PM
Here’s the original, for reference.

Like, 3 hours of work lol.

This is why good alters cost fam.
August 16, 2025 at 4:33 AM
Old shop did awesome months-long sealed-constructed leagues, like whole Scars block. EDH was rapidly becoming commander; Owner said meh, but he was a pro draft coach & brewer. We loved it, made theme leagues that were cube-like.

This era can happen for Pokemon. It has so much game potential.
August 14, 2025 at 3:42 PM
But something can. Some format can come along that takes the player base and forces a corporate shift.

It won’t happen as long as shelves are emptied on restock day, which won’t end until people stop buying scalped product.

Will this work? F’n maybe?

It’s one small reason I work on Safari Game.
August 14, 2025 at 1:50 PM
Magic the gathering never got to the point that Pokémon has. A big part of it is Poke-nostalgia, but I believe commander played a significant role.

It was a grassroots movement that forced the company to rethink its whole model.

It can happen to Pokemon.

It probably won’t be SGA that does it.
August 14, 2025 at 1:42 PM
-More obvious that only catch action requires an item card to be in-hand, the rest are timing bonuses.
-Possible sixth Action for leveraging rivals’ missing prize cards and trashed trainers into Berry/energy searches and MORE throws.
-Helper-Attacks to get more value from no-damage “attacks”.
August 13, 2025 at 2:57 PM
lol not wrong at all
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August 8, 2025 at 7:42 PM
340HP seems to be the upper-limit on HP values. Needing to apply 160 damage to make catching Eternatus VMax a mere possibility feels good.

I’m not sure the Safari Game will ever operate on this level, but I didn’t want to design rules that only work with pre-rule box cards.

V catching might slap!
August 7, 2025 at 3:43 PM
2D6, an Ultra ball, can catch Wild Pokemon with up to 120HP remaining.

Great ball can capture at 80HP, and Pokeball can do up to 60HP.

Special balls, like Dusk and Timer, can do up to 180HP, but if they aren’t used properly they are only as good as an Ultra.

Catching huge Pokemon is very doable!
August 7, 2025 at 3:30 PM
1D6 has an average roll of 3.5.

2D6+2 drop 1, averages a roll of 5.5.

3D6 drop 1, averages 8.5, which is a mistake. 2D6 averages 7, which is exactly double the average power of a 1D6 Pokeball.

So, in Safari Zone Adventures, 35, 55, and 70HP is the average catching power for basic balls!
August 7, 2025 at 3:03 PM
How about format ideas… in #PokemonTCG?
August 6, 2025 at 10:40 PM