I use this account to find game ideas, discover Pokemon cubes, and discuss the Safari Game.
Sub-acct of renothevast.bsky.social.
Like, 3 hours of work lol.
This is why good alters cost fam.
Like, 3 hours of work lol.
This is why good alters cost fam.
This era can happen for Pokemon. It has so much game potential.
This era can happen for Pokemon. It has so much game potential.
It won’t happen as long as shelves are emptied on restock day, which won’t end until people stop buying scalped product.
Will this work? F’n maybe?
It’s one small reason I work on Safari Game.
It won’t happen as long as shelves are emptied on restock day, which won’t end until people stop buying scalped product.
Will this work? F’n maybe?
It’s one small reason I work on Safari Game.
It was a grassroots movement that forced the company to rethink its whole model.
It can happen to Pokemon.
It probably won’t be SGA that does it.
It was a grassroots movement that forced the company to rethink its whole model.
It can happen to Pokemon.
It probably won’t be SGA that does it.
-Possible sixth Action for leveraging rivals’ missing prize cards and trashed trainers into Berry/energy searches and MORE throws.
-Helper-Attacks to get more value from no-damage “attacks”.
-Possible sixth Action for leveraging rivals’ missing prize cards and trashed trainers into Berry/energy searches and MORE throws.
-Helper-Attacks to get more value from no-damage “attacks”.
I’m not sure the Safari Game will ever operate on this level, but I didn’t want to design rules that only work with pre-rule box cards.
V catching might slap!
I’m not sure the Safari Game will ever operate on this level, but I didn’t want to design rules that only work with pre-rule box cards.
V catching might slap!
Great ball can capture at 80HP, and Pokeball can do up to 60HP.
Special balls, like Dusk and Timer, can do up to 180HP, but if they aren’t used properly they are only as good as an Ultra.
Catching huge Pokemon is very doable!
Great ball can capture at 80HP, and Pokeball can do up to 60HP.
Special balls, like Dusk and Timer, can do up to 180HP, but if they aren’t used properly they are only as good as an Ultra.
Catching huge Pokemon is very doable!
2D6+2 drop 1, averages a roll of 5.5.
3D6 drop 1, averages 8.5, which is a mistake. 2D6 averages 7, which is exactly double the average power of a 1D6 Pokeball.
So, in Safari Zone Adventures, 35, 55, and 70HP is the average catching power for basic balls!
2D6+2 drop 1, averages a roll of 5.5.
3D6 drop 1, averages 8.5, which is a mistake. 2D6 averages 7, which is exactly double the average power of a 1D6 Pokeball.
So, in Safari Zone Adventures, 35, 55, and 70HP is the average catching power for basic balls!