Ryan Ike
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ryanikeaudio.bsky.social
Ryan Ike
@ryanikeaudio.bsky.social
Freelance composer for games like Shadows Over Loathing, Where the Water Tastes Like Wine, and Wizard With A Gun. BAFTA-nominated four-eyes. Constantly humming.

Reach out at www.ryanike.com
At PAX? Interested in game audio? Come by!
August 30, 2025 at 11:17 PM
Man, Clair Obscur has so many little quality of life things I now never want to go without. For example, the way recovery items work like Estus flasks means I use them all the time instead of hoarding them for a boss I never end up spending them on.
May 14, 2025 at 10:16 PM
I just want a love like they have someday, I want a buddy who will carry me around in a backpack is that so much to ask
May 14, 2025 at 7:25 PM
Pretty sure if my graduate advisor knew this was what I was doing with my degree he'd come to my house and kill me with a pitchfork
May 2, 2025 at 5:58 PM
Sinners was so fucking good. I was expecting a fun vampire time, I was not expecting a movie with so much amazing stuff to say about what it means to make music, and what music can do. All the performances were out of control.
April 25, 2025 at 6:12 PM
if you don't want to crack this bad boy open ad down it in one shot you're a cop
April 17, 2025 at 5:21 PM
I think one of my fav things that happened at GDC this year was chatting with my fellow panelists before our talk and all of us agreeing that we have the same urge to eat the bath bombs at Lush
April 17, 2025 at 5:19 PM
Never forget
March 24, 2025 at 9:22 PM
I had an amazing time at #gdc meeting up with old friends, making new ones, giving a talk, and generally soaking up the energy of this incredible, creative community, but you'll have to extrapolate all that from the only photo I remembered to take
March 24, 2025 at 5:52 PM
Come listen to us talk at our talk where we'll talk about talking
March 17, 2025 at 4:01 PM
Very happy to be speaking at GDC again this year, with some very cool people. You should stop by, we'll have good advice (yes), industry horror stories (probably) and caramel apples (no).
March 14, 2025 at 6:16 PM
Had a great time guesting on the @gameengineering.bsky.social Podcast recently!

We talked about a lot of stuff, including how working as an artist means a single easily-misinterpreted word can explode your whole day
March 13, 2025 at 8:24 PM
I'll be at GDC for the first time since COVID hit and no I'm not starved for human interaction why would you say that anyway let's hang out
March 7, 2025 at 8:34 PM
One of my favorite things a story can do is have multiple encounters with the villain before the final confrontation. Let you get to know them, build some stakes.

Reading The Adventures of Amina al-Sarafi by @shannonchakraborty.bsky.social right now and she's awesome at doing this
March 4, 2025 at 7:47 PM
They're coming
February 28, 2025 at 1:15 AM
Mai and/or Classic Controls practice is coming along. I got Cammy to Master on Modern controls last year, so dropping combos all the time is definitely something to get used to again, but still, progress! #StreetFighter
February 25, 2025 at 11:11 PM
Sadly, the recorder app I mumble into when I'm brainstorming captures my creative process perfectly, roast my ass
February 20, 2025 at 8:47 PM
Current #StreetFighter6 goal is to learn Mai and get good at classic controls. Did half my placements today and it's going fine, haha, don't worry about it
February 15, 2025 at 12:14 AM
I need yogurt lids to calm down
February 13, 2025 at 6:36 PM
Ok, she's actually disgusting. It'll be months before I can do this in a live match but ffs #sf6
February 6, 2025 at 10:49 PM
It took me like 40 tries to get this right but once I can do it on demand all of my problems both real and imagined will be solved forever #sf6
February 5, 2025 at 10:55 PM
Made these oatmeal chocolate sandwich cookies, are my ancestors proud of me yet
February 3, 2025 at 8:36 PM
Bought a new cookbook at the Nordic Museum because I love it when cultures have a built in coffee/tea break type thing.
February 3, 2025 at 8:33 PM